So I just purchased the NYC texture set for dx30’s Rope Sandals. Unfortunately, DAZ QA did not enforce the usual convention of putting material presets in a sub directory of the root asset like most DAZ-specific stuff is. I have manually moved the folder into the correct place and done a search-replace on the Runtime/Support .dsx to have the asset locations match up (even though I don’t actually use Smart Content). But I see that each of the preset files also has the original path to the .duf listed as it’s ID in the asset_info block. How critical is it that this match up with where the file is actually located? Do I need to also edit every one of the material presets to correct this, or is this basically ignored by Studio and is more of an internal documentation thing?