Not much in the way of WIPs yet, huh? :( I don't have one to share either...yet...but I have been working on a scene for the contest. Got my cast assembled; need to find a set, then things should fall into place.
Oh...Szark...the render of your ongoing project looks AWESOME. And thanks for that and all the other examples.
as always this is just the start i have been behind getting all the Christmas gifts for everyone, sorry just did not get yours yet, and there is my windows 8 that i am still getting to work right
but back to wip feed back would be helpful and wanted
first snow fall
thank you
[ Edited: 16 December 2012 05:07 PM by dune411412 ]
My WIP and first attempt at trying for a rendering competition (be gentle). The lighting is currently work in progress, I just put it in there because certain elements would otherwise be nearly invisible when rendering. I'll also be adding some christmas goodies such as presents, decorations and a tree but I could use a few tips on how to add them without crowding the scene.
The idea is to have the parents (Sadies mother and father) in the background, watching over them fondly. They're currently off-panel, but I'll move them into shot later. Again though, tips on how to lay all this out without making the scene too busy would be appreciated. Did I mention be gentle...?
Edit: Updated it with a slightly better lighting model. The original was a still very unclear.
[ Edited: 15 December 2012 06:57 AM by HeraldOfFire ]
HeraldOfFire so far you have got your main subject bang on target.
So really without getting any of the other props/elements in one of the other 3 focus points and making it look balanced is now for you to start to place props and test.
I find it hard to advise as this stage without seeing all the intended content together as I do myself with my own images. Even if all my intended content for a scene is in different scene files it still gives me and idea of the height of said content. As long as I used the same BK and camera angles I can visualise where the main subject matter is. The once I am happy I merge the scenes and to final tweaking.
Actually, looking at that grid it could do with being a little more central. I'm a terrible fusspot when it comes to getting poses right, so I'm still very much tweaking and positioning. The chair was improvised. The young girl on the left is actually the original Sadie character while the one on the right is the Genesis remake. I don't have the same character morphs or the Santa outfit for new Sadie as I do for old Sadie and GenX was giving undesirable results.
At the time, I didn't realise that the original Sadie is actually considerably smaller than the Genesis version so I decided to keep her the same size and leave her as a younger girl. Not sure whether it adds or detracts from the scene yet, but I guess I'll find out once all the elements are in place.
Not sure what you mean by "more central" the red spot is your focus point in this case, so depending on which point you want the viewer to focus on depending how you move the figures or camera.
Quite a few changes already, and I've made a start putting in some of the christmas props to give an idea of the layout I'm aiming for. Still can't seem to get the lighting right at the moment. It's either too dark or not detailed enough. I'll keep playing around and see if I can find a good setup, but tips on indoor lighting would be appreciated. For some reason it's my biggest stumbling block.
Quite a few changes already, and I've made a start putting in some of the christmas props to give an idea of the layout I'm aiming for. Still can't seem to get the lighting right at the moment. It's either too dark or not detailed enough. I'll keep playing around and see if I can find a good setup, but tips on indoor lighting would be appreciated. For some reason it's my biggest stumbling block.
Hi, looks good so far.
The light is for the most people a hard thing to do.
Maybe for the floor u can use a distant light and point it a little bit to the ground, so that the ground is more lighted up and then play around with the strength and color and / ore shadows. (just a suggestion)
Forget the central, wall and fire lights for a moment in this picture below.
I used a spot light in each top and bottom corner angled at 45 degrees, all set to max spread and all 100% soft ray traced shadows....or you could used UberEnvironment 2 set to Ambient light only, giving it what ever light colour you want. Don't use a HDRI map just choose a colour that you want and adjust light intensity as needed. 10% is a good starting point. The you need to figure out what time of day it will be. and add the lights. Key lights first and any internal light sources you may need or want.