Nice effect. My use of area lights has been pretty basic. Mostly experimentation, though the overall light filling in my christmas entry was done using a giant area light from above. From my own very basic experiments it seems that big light = less light. Like the total light is divided up across the surface. I also tend to get unusual results when using anything other than flat area lights.
I'm definitely looking forward to seeing your tutorial on them so I can put them to better use.
Hmm, how come you get to be so special. Just a small query, are you using terrestrial broadband, as we had one or 2 occasions when the Cloud seemed to be singling out British users, all except one who was beaming his signal down from an orbiting satellite.
So are you Extraterrestrial or do you have your feet firmly on the ground like the rest of us did.
LOL Not really apart from using deformers or using the collision mod BUT in order to use the collision mod you would need to save the female and child with clothing out as an OBJ then you would set the hair to collide with that obj BUT in my experience when using the collision mod the smoothing aspect of the mods can thin out the hair even when smoothing is set to 1.
Egads i did a test render on my scene and PESKY HAIR IS IN EVERYTHING! Is there a way you can get hair to "flow" more naturally without having to spend hours stuffing around with morph translations :(
What? You dont enjoy the hours needed to get some hairs to do what they need? Me either, but it really is the only way to fix some things in my experiance. I do wish more hairs came with linked morphs for fast easy set up. I use one that has 149 morphs, none of them linked, I must edit each just a little bit to get things just right.
I futzed with it some more and changed the hair colours and just decided i'm probably going to have to do some postwork WHICH I DESPISE! and i added some stuff to the background to make it a bit less blank. Any thoughts or suggestions on how i could improve so i can dry my eyes out some more in front of the screen