This is starting to look pretty good. The one thing I don’t like is the faces of M5 and V5 are kind of dark. They are being illuminated from above, and they just don’t have any pop to them. That can be a legitimate choice for how you want to light the scene, but I would like to liven it up a bit.
There are several approaches I could take to this. I don’t really want to to increase the intensity of the LPL lights because they will start to blow out the white walls. I could add one or two spot lights to light up M5 and V5 or perhaps just their faces. That can be effective, but it can also look artificial.
The approach I took was to add a UberAreaLight Plane (UALP). The UALP acts like a light, but it is really a sort of light emitting surface. DAZ does not treat it as a light. You have to go to the Surfaces tab to control the light. The UALP acts like a soft box. It will cast soft shadows if you have it reasonably close to your subject, but I used it in a way you could never use a real soft box. I put it around the camera, with the camera poking through the UALP. I moved the UALP to the same X, Y, Z as my Camera. I rotated it to the same y-rotate and z-rotate. The x-rote was set plus 90 deg from the camera.
The main quality knob on the UALP is the “Samples” property. I set it to 64. The default is 8. I set the intensity at 50%. The UALP has a fall off feature too, although it is off by default. I turned it on and set the Falloff start to be just behind M5 and V5, and the Falloff End just a little father. This allows me to abruptly cut off the light from the UALP to illuminate M5 and V5, but not the walls or other objects behind them. The result is shown below. Render time was 5m 50s.
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