Hi,,Snow Saltun,, do you usually use the pin tool on node which you fix,
then moving other node with universal tool?
It can work, but not good,, manytimes when I move other node much (not so much,, just more,,)
, the pinned node easily move too,,^^; so I do not like,, ds pin system. not rely on much ^^;
but about active pose tool,, it work better,, @@;
open active pose tool, then select bone icon (it is not joint editor icon^^;)
then select node which you want to fix translation,,
then in tool setting tab, click “Toggle pins” there have option how to rock the pin.
(bone origin, bone end ,bone both,)
then “on” transform gizmo,, and select other bone, which you want.
but,, while you use the Active pose tool,, you can not use other tool,
one caution,,,
while you pinned the rig by active pose tool,
then you change tool to universal rotation,, move or rotatie another rig.
after that,, you may return active pose tool,,now translation gizmo have gone somewhere,
and you can not find the pin and clear it @@;
in this case, in scene tab, and deselect all,, then select again genesis.
you can find the pin and gizmo^^; but I like this pozing tool ,it much better than,, usuall universal tool and pin,,
I hope you try active poze tool ^^
(I knew this tool,, when jaderlail answer for othe user question ^^)
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