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Confessions of a 3D Artist
Posted: 16 December 2012 09:53 PM   [ Ignore ]   [ # 16 ]
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Taking an acrylic painting class at a local community center. The instructor is very old school—he is from England and was taught formal art and draughting back in the 1950s.  I’d like to learn more about that but I’m not very good at draughtsmanship which he feels is necessary to do before applying any paint. He’s right in that context, of course. He wouldn’t even look at my renders because he said it’s just math not “art’. I don’t do animations or games so that puzzles anyone I know whose into those, well they are so much younger than me, they probably just being polite enough before they “have to go to a friend’s house,” LOL!

Back in the 80s, when CRAY was the machine, I worked at a job with an art student who said to me that I would really enjoy working with computer art. No way in heck I could afford acess to that. I love being able to work with the DAZ stuff and make up my little scenes just for fun -turn them around, “fly” through landscapes ( I enjoy exploring muttiple environments like Parkside), light them, pose the models, etc.

I also get asked,  “can you sell that?”  People who ask me that also wonder why I bother. I tried to explain the vast collaboration of artists that contribute to a scene, but they have tuned out by then. I just wrap it up by saying I find it a relaxing hobby.Oh, ok. They shake their heads. I’m going to surprise my brother with a little album of my better renders. I think he will understand the 3d part when he sees several different views of the same scene.

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See my gallery http://www.daz3d.com/gallery/users/?q=IceScribe&x=14&y=10

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Posted: 16 December 2012 10:19 PM   [ Ignore ]   [ # 17 ]
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I don’t bother even trying anymore. The times I was semi-successful at explanation the response was along the lines of ‘I need a card for my niece, she’s going to med school. Can you make one for me? It should have a blah, a blah and a bleh in it. And, oh by the way, she’s also fond of ducks. So I’d spend a couple hours hunting the net for a poser compatible stethoscope or some such and whatever else was required. Do up a nice little pic and send it off. It felt good to help but it usually took up a couple days of my time.

Back when I was ‘doing music’ by manipulating a real sound synthesizer and coming up with believe it or not nice cello, guitar, and other sounds and doing Bach, country banjo, and other pieces, my next door neighbor after hearing my explanation said:

‘Why don’t you just buy the recording?’

Sigh.

 

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Posted: 17 December 2012 01:31 AM   [ Ignore ]   [ # 18 ]
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Back when I was getting ready to launch my website and sell my 3d models, I’d asked my landlord (who runs a side business creating websites and hosting server space) to help me set up a site so I could open my store… I tried many many times to explain what I do and even sat him down and loaded a few of my items into Daz so he could see what I was talking about… To this day (going on 3 years now) he still thinks I’m selling pictures and movies that I’ve created because he just can’t wrap his head around 3d modelling!

When people ask me what I do i usually just tell them I make 3d models for computer and tv animation… Most people can understand that much of it, but not much else…

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Schell’s Armour Works… Home of “Theschell’s” Fantasy, Sci-fi and Historical models for Daz and Poser. Come check out my Website and Store at http://www.schells.ca ... Hope to see you soon!
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Conforming Figures Tutorial at http://www.schells.ca/ConformingItemswithDaz.pdf

“The only good place for a troll is under the bridge where he belongs!”

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Posted: 17 December 2012 02:13 AM   [ Ignore ]   [ # 19 ]
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I can’t even adequately explain it to my wife—and she’s played WoW for years!  I get as far as a basic observation about “mapping” and she’s lost already.  I quit trying to describe a “mesh” to her.

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For God’s sake!  Gallifrey Stands!

And God still reigns.

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Posted: 17 December 2012 04:35 AM   [ Ignore ]   [ # 20 ]
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Me: Pornography…. it’s for people who are really into concrete. I’m a pornographer for really sick people who LOVE cement and poured stone products… it’s a whole segment of the industry…

Passerby: Ooooh… I see… thanks. Bye!

Passerby: HEY, SHIRLEY!.... HE’S JUST SOME PERVERT TAKING PICTURES OF THE WALL!

Shirley: I told you maurice!
————-

 

Bahahahaha!

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DAZ Published Artist:  http://www.daz3d.com/shop/bluebird-3d

My Gallery: http://www.daz3d.com/gallery/users/80

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Posted: 17 December 2012 04:38 AM   [ Ignore ]   [ # 21 ]
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I think I’m lucky. Most of my family know the basics of what I’m talking about. They just don’t care much :p

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Download my free IBL presets for Luxus
Re-upload of Cresent’s awesome pwToon shaders
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Posted: 17 December 2012 10:12 AM   [ Ignore ]   [ # 22 ]
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Also lucky. Husband has some CGI background and is into the maths side as well. He thinks doing people is strange but is ok with buildings, landscapes and wildlife. He got me started, taught me to program Povray.

I don’t get problems taking photos as I mostly do “old stuff” and people don’t mind weird photo behaviour around old buildings. You’re just a very eccentric tourist. Though photos of stone and brick walls or pavements are a bit outside the usual ...

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Freebies

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Posted: 17 December 2012 03:32 PM   [ Ignore ]   [ # 23 ]
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I have had mixed reactions when I explain doing Graphic Art.  I have had both family and friends try to tell me to give it up, it’s a waste of time, it’s not real art if it’s on a computer, it’s not a real job, and the best one of all…I will never be any good at it or go anywhere with it.  Normally I have no problem explaining what I have learned from Graphic Art in 3D, most know what CGI is thanks to movies and cartoons, yet in spite of knowing how the entertainment industry uses this type of art, most still consider it useless.
When I explained about 3D models and art, I explained about the program on the computer has a room, much like a room in a building and in that room I have a model (I usually refer to V4 in the case), that model is a base, then proceed to explain you can buy morph packs that allow you to change the shape of that model and I can even make the model look like them.  I explain about bones and poses to make the various parts of the model move, then I explain textures for skin, eyes, hair, clothes.  I even managed to explain dynamics in a way they could understand.  Once I have explained this, I explain how you can make money doing this kind of art.
I explain how you can make a character for V4 or several textures for an outfit make for V4, then package it up and have it sold through one of the various sites or even several sites to broaden my exposure to sell and make a mark as an artist.  At the time I was explaining this, Renderosity had over 1 million members, Daz had over 800,000 members, Content Paradise had over 600,000 members and that was just to name a few places, to give a person an idea of how many people are into this kind of art (yes I know a person can be at all those places and the numbers are not exactly as I stated, but the person I am talking to doesn’t know that…lol).  So with about 1 and a half million people and my product (if it’s made well enough) goes for say $10 I would only need to sell to 5000 people and I would have $50,000 in a relatively short time.  To get that kind of sales, timing is everything with seasons, holidays, etc.  I did explain how part of that profit goes to the place I am selling my product through with the different percentages based on which place I choose.
Of course I came up with these figures about 5 years ago before everyone got hit on a financial level thanks to our glorious politicians around the world (dumba$$es).  So they wanted to know why I was not yet making loads of money in this type of art, to which I explained it costs about $35,000 dollars for a 2 years course at the Art Institute near where I live and I simply don’t have the money, so I am learning the hard way (though in my mind it’s easier cause so many are so helpful and generous with time and freebies), it just takes longer to learn everything necessary to create something worthy of sales that people will want and the market is always changing as well as the programs used always changing.
One thing I have learned about explaining 3D Graphic Art, you can only explain it once, after that they don’t want to hear about it anymore and any attempt to do so is met with a glazed look and change of topic.  Another thing I have learned, I get more support and compliments for my art from complete strangers half way around the world, then I do from my own family and friends.  Having a love of Graphic Art is a lonely hobby unless you are surrounded by people who share it.

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I Am Not An Expert Because I Never Stop Being A Student And Continue To Learn.

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Posted: 17 December 2012 06:29 PM   [ Ignore ]   [ # 24 ]
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The worst for me was wanting to get started with mocap, and having to explain to the girl at Gamestop that I didn’t have an old 360 OR a new 360, and I planned to plug the Kinect into a laptop.

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