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Head Pose Controls, adding to the mix (Tutorial Link)
Posted: 30 November 2012 06:07 PM   [ Ignore ]
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http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/assembling/tutorials/pose_control/start
(link added 12/15/2012)
Okay, here’s something we can do as a community… and hopefully someone will help me understand how:

Create MORE pose controls for the face.

As far as I can tell, most if not all of those pose controls are not simply morphs, but morph controllers.

I was looking at Victoria 4’s expression controls, and I noticed, for instance, that the Pucker set to a value of -50% (or -.5) is a fantastic smirk.

However, I can’t make that work with the Genesis by turning the limits off.  Just doesn’t have any effect below a value of 0.

So… there are obviously a tonne of little morphs being controlled by these dials.  And since we can organize them, we can add to them and have them be operable.  There are no tongue controls, for instance, save for the Visemes.

We can make her better!  We have the technology…

Oh, and while we’re at it… if we can figure out how to do this… or if one of the gurus already knows, and can share the knowledge, we can add to the Body pose controlls as well!

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Posted: 02 December 2012 06:32 PM   [ Ignore ]   [ # 1 ]
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Here’s a useful post on how to create pose controls: http://www.daz3d.com/forums/viewthread/7953/

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Posted: 02 December 2012 06:35 PM   [ Ignore ]   [ # 2 ]
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UUU RAWK!

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Posted: 04 December 2012 08:49 AM   [ Ignore ]   [ # 3 ]
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Thank you so much for posting this, Wancow and all.
The concern I have is that the pose controls are not as organized in DAZ as in other 3D programs. most everything else is so intuitive, perhaps what’s needed is an organizational system.

Here’s a PDF from a presentation from Jeremy Ernst given at the 2011 Game Developer’s Conference, called “Fast and Efficient Facial RIgging.”  He describes the system he created for Gears of War 3, including using FACS for the face.

http://jeremyernst.wordpress.com/2011/03/30/fast-and-efficient-facial-rigginggdc-2011-talk/

http://www.unrealengine.com/files/downloads/Jeremy_Ernst_FastAndEfficietFacialRigging2.pdf

And I agree—pose controls would be better.  Pose controls organized like this might work.

 

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Posted: 04 December 2012 11:41 AM   [ Ignore ]   [ # 4 ]
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The best start, I think, would be to create a separate user interface for the character expressions.  I’m trying to figure out how to do that using the Designer tool included in DAZ 4.5.

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Posted: 04 December 2012 11:41 AM   [ Ignore ]   [ # 5 ]
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I have no clue how they’re organized in other software (except Poser, and it always was terrible to navagate, IMHO)  I LOOOOVE the way pose controls are organized in DS.  I just needed to be able to make my own, especially for specific characters who have unique expressions.

Even so, thank you very much for those PDFs.

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Posted: 04 December 2012 11:42 AM   [ Ignore ]   [ # 6 ]
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athenenoctua - 04 December 2012 11:41 AM

The best start, I think, would be to create a separate user interface for the character expressions.  I’m trying to figure out how to do that using the Designer tool included in DAZ 4.5.

Have you looked at Power Pose?  That would be a great template for it.

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Posted: 05 December 2012 06:01 AM   [ Ignore ]   [ # 7 ]
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Yep I have. It’s a great model, especially for rotational movements.  Is it customizable?  Because I would like at least 15 controllers on the head silhouette, whereas PowerPose has about three.

::  searching on my Mac ::

OOooo—here are some templates in XML format!

Well there goes another day’s worth of productivity on the projects I’m supposed to be doing 8-)~

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Posted: 05 December 2012 06:07 AM   [ Ignore ]   [ # 8 ]
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Gah.  PowerPose uses bones, not morphs. No wonder there are so few controls.

If I (with my skill level) rigged up a head with bones, it would move with all the realistic fluidity of a zombie crocodile.

Which might be useful in some applications….

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Posted: 05 December 2012 06:57 AM   [ Ignore ]   [ # 9 ]
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Here is a ui I made in QT Designer, which Daz includes in their package because they want user-added functionality—like this.

I made it semi-transparent so you could overlay the controls onto the actual face. You could push the sliders and turn the knobs, and the face just under it would move, just as if you were turning the dials in Parameters—because you would be.

As soon as I figure out the qt syntax to bind the actual names of the parameters to a corresponding .dsa file.

Little help here?

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Posted: 05 December 2012 08:23 AM   [ Ignore ]   [ # 10 ]
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Alright, I think I have a coder for this!

All we need is some decent documentation:

http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/script_ide/start

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Posted: 05 December 2012 04:03 PM   [ Ignore ]   [ # 11 ]
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Awe, that looks amazingly cool!

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Posted: 05 December 2012 04:29 PM   [ Ignore ]   [ # 12 ]
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Sweet !!
I’m keeping my eye on this thread…

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Posted: 06 December 2012 05:48 AM   [ Ignore ]   [ # 13 ]
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athenenoctua - 05 December 2012 06:57 AM

Here is a ui I made in QT Designer, which Daz includes in their package because they want user-added functionality—like this.

I made it semi-transparent so you could overlay the controls onto the actual face. You could push the sliders and turn the knobs, and the face just under it would move, just as if you were turning the dials in Parameters—because you would be.

As soon as I figure out the qt syntax to bind the actual names of the parameters to a corresponding .dsa file.

Little help here?

Woooow, that would be amazing! o_O

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Posted: 06 December 2012 08:05 AM   [ Ignore ]   [ # 14 ]
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Well thanks, all!

Currently over here we need information on the UI Widget Map.  Here’s the comprehensive help page located in the DAZ Documentation Center:

http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/ui_widget_map/start

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Posted: 11 December 2012 08:44 AM   [ Ignore ]   [ # 15 ]
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Hi, all—

On the advice of the esteemed Richard Haseltine, I am discussing some technical issues in the API boards about connecting morph values to sliders (yes, I’m a noob; yes, I have to script it myself).

Once I do that, I’ll return to this discussion with results.

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