Kinect Mo Cap for DAZ Studio v 4.5

GnotMeGnotMe Posts: 82
edited December 1969 in DAZ Studio Discussion

Any news on software to interface Kinect with DAZ Studio v 4.5? There was some free and some very costly software to do this with DAZ Studio 3.xxx

Reallusion iClone 4 (?) has a reasonably priced module to allow one to use Kinect for real time animation.

Also of interest is Faceshift Studio, which does amazing Facial Mocap. The Freelance version costs $800 /year, and there is a non commercial version for $150. Version for Win and Mac, with Linux in the works.
It would be great for DAZ 3D to work a deal with them, write some bridging software, and make a cheaper version available for Studio users, but they have not shown great interest, other than to offer the very expensive software a while back.


http://www.faceshift.com/

Check out some of these:
http://www.youtube.com/watch?feature=endscreen&NR=1&v=RhbbLH_Ni1I

Add any Kinect relevant information please.

Thanks for listening,

Dan

Comments

  • athenenoctuaathenenoctua Posts: 0
    edited December 1969

    Thanks for posting. I am interested in this as well.

  • wancowwancow Posts: 2,708
    edited December 1969

    Okay, now that's just plain cool!!!!

  • Herald of FireHerald of Fire Posts: 3,366
    edited December 1969

    If I could actually perform a high kick or a backflip in real life, I'd also be greatly interested in this. Unfortunately, despite being slender I was blessed with the agility of an overweight sloth so I would be unable to get the movements i require. It's an interesting use for the Kinect though. I would never have thought of it myself.

  • athenenoctuaathenenoctua Posts: 0
    edited December 1969

    Theoretically, you could perform a jump, then after that part of the motion was captured, go in and rotate the entire BVH (motion file).

  • Fixme12Fixme12 Posts: 349
    edited December 1969

    another plugin where daz better invest in.

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