I’ve made a figure in Daz Studio 4, originating from M4, and I’ve used morphs to make him very skinny.
Now, I try and bake those morphs when I export as a FBX out of Daz, but when I import it into other software, the Michael figure isn’t skinny anymore.
In other words, the morphs haven’t carried over with the FBX format. Can someone please let me know if this is a bug, or am I doing it wrong? I tried to smooth the morphs, but that just crashed Daz.
Secondly, if you know of a tutorial clip about the FBX Exporter plug-in, I’d really appreciate it if you could post the link.
Many hanks in advance