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Question about the Daz FBX Exporter
Posted: 02 June 2012 03:52 PM   [ Ignore ]
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Hi all,

I’ve made a figure in Daz Studio 4, originating from M4, and I’ve used morphs to make him very skinny.

Now, I try and bake those morphs when I export as a FBX out of Daz, but when I import it into other software, the Michael figure isn’t skinny anymore.

In other words, the morphs haven’t carried over with the FBX format.  Can someone please let me know if this is a bug, or am I doing it wrong?  I tried to smooth the morphs, but that just crashed Daz.

Secondly, if you know of a tutorial clip about the FBX Exporter plug-in, I’d really appreciate it if you could post the link.

Many hanks in advance smile

Paul

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Posted: 02 June 2012 06:22 PM   [ Ignore ]   [ # 1 ]
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Carder123 - 02 June 2012 03:52 PM

Hi all,

I’ve made a figure in Daz Studio 4, originating from M4, and I’ve used morphs to make him very skinny.

Now, I try and bake those morphs when I export as a FBX out of Daz, but when I import it into other software, the Michael figure isn’t skinny anymore.

In other words, the morphs haven’t carried over with the FBX format.  Can someone please let me know if this is a bug, or am I doing it wrong?  I tried to smooth the morphs, but that just crashed Daz.

Secondly, if you know of a tutorial clip about the FBX Exporter plug-in, I’d really appreciate it if you could post the link.

Many hanks in advance smile

Paul

the last info I saw - they are still working on it
did you try obj format ?

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Posted: 03 June 2012 01:36 AM   [ Ignore ]   [ # 2 ]
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Hi Bigh,  no I didn’t opt for OBJ because I’m having to keep the clothing editable and am taking it into iclone’s 3DXchange.

They have this tuorial - http://www.youtube.com/watch?v=2Y63R_VEXF4&feature=player_embedded

...and it appears to work.  Not for me it doesn’t.

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Posted: 03 June 2012 01:45 AM   [ Ignore ]   [ # 3 ]
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Carder123 - 03 June 2012 01:36 AM

Hi Bigh,  no I didn’t opt for OBJ because I’m having to keep the clothing editable and am taking it into iclone’s 3DXchange.

They have this tuorial - http://www.youtube.com/watch?v=2Y63R_VEXF4&feature=player_embedded

...and it appears to work.  Not for me it doesn’t.

got you - I have done one for iClone - worked fine for me
will try another - get back to you

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Posted: 03 June 2012 01:54 AM   [ Ignore ]   [ # 4 ]
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Are you using a Genesis character or a Michael 4 base character?  All my characters are M4 and V4 - which I’m guessing doesn’t export properly as an FBX file.

If you’ve successfully exported a M4 character as an FBX, could upi possibly share the export settings with me?  and do you have to smooth the morphs and reduce the polygon count before exporting?

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Posted: 03 June 2012 02:45 AM   [ Ignore ]   [ # 5 ]
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Carder123 - 03 June 2012 01:54 AM

Are you using a Genesis character or a Michael 4 base character?  All my characters are M4 and V4 - which I’m guessing doesn’t export properly as an FBX file.

If you’ve successfully exported a M4 character as an FBX, could upi possibly share the export settings with me?  and do you have to smooth the morphs and reduce the polygon count before exporting?

I did Genesis - didn’t try M4 .
I just did it as is - no smooth or reduce polygon count .
you should reduce polygon count - I was doing a test to see how it would work .

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Posted: 03 June 2012 03:04 AM   [ Ignore ]   [ # 6 ]
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bigh - 03 June 2012 02:45 AM
Carder123 - 03 June 2012 01:54 AM

Are you using a Genesis character or a Michael 4 base character?  All my characters are M4 and V4 - which I’m guessing doesn’t export properly as an FBX file.

If you’ve successfully exported a M4 character as an FBX, could upi possibly share the export settings with me?  and do you have to smooth the morphs and reduce the polygon count before exporting?

I did Genesis - didn’t try M4 .
I just did it as is - no smooth or reduce polygon count .
you should reduce polygon count - I was doing a test to see how it would work .

just tryed baby3 - worked fine - big polygon count 132,000 - so M4 should work

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Posted: 03 June 2012 03:05 AM   [ Ignore ]   [ # 7 ]
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I don’t suppose you could try it out on a Michael 4 figure your end?

I don’t want to give up on M4 just yet, as I’ve spent a lot of money on Morphs ++ and M4 clothing.

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Posted: 03 June 2012 03:07 AM   [ Ignore ]   [ # 8 ]
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Carder123 - 03 June 2012 03:05 AM

I don’t suppose you could try it out on a Michael 4 figure your end?

I don’t want to give up on M4 just yet, as I’ve spent a lot of money on Morphs ++ and M4 clothing.

sure if I can fine M4 .

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Posted: 03 June 2012 03:19 AM   [ Ignore ]   [ # 9 ]
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I just bought the Genesis Evolution Morph Bundle from the store: http://www.daz3d.com/shop/genesis-evolution-morph-bundle

Have a feeling I’m going to have to design my characters from scratch using Genesis.

I keep trying FBX exports of M4….doesn’t work :(

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Posted: 03 June 2012 03:33 AM   [ Ignore ]   [ # 10 ]
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Carder123 - 03 June 2012 03:19 AM

I just bought the Genesis Evolution Morph Bundle from the store: http://www.daz3d.com/shop/genesis-evolution-morph-bundle

Have a feeling I’m going to have to design my characters from scratch using Genesis.

I keep trying FBX exports of M4….doesn’t work :(

have you tryed V4 - just to see if it works - if it does work for you then M4 should
will get back to you later - got to get some zzzzzzzzzzz

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Posted: 15 November 2012 02:47 PM   [ Ignore ]   [ # 11 ]
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thats a very long sleep bigh! I’m having Studio FBX export - Maya troubles myself. Animation associated with clothing doesn’t appear in Maya. gav (sweet dreams)

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Posted: 15 November 2012 04:12 PM   [ Ignore ]   [ # 12 ]
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gcookman - 15 November 2012 02:47 PM

thats a very long sleep bigh! I’m having Studio FBX export - Maya troubles myself. Animation associated with clothing doesn’t appear in Maya. gav (sweet dreams)

just waking up wink
don’t have Maya so can’t tell you what to try - sorry

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Posted: 16 November 2012 02:31 AM   [ Ignore ]   [ # 13 ]
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wow…this was a while ago!  Don’t worry chaps…thanks to the following releases, I worked around this problem;

I found a way of sticking with my M4 and V4 shapes with THIS

...and so my Daz Pro 4.5 Autofit fits all my M4/V4 clothing to Genesis!

Oh, and THIS was the best $20 I’ve ever spent!


As Iclone only really accepts Genesis at the moment (or so I’m led to believe).....this is problem solved! smile

 

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Posted: 16 November 2012 06:15 AM   [ Ignore ]   [ # 14 ]
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Yeah they’re really good add ons!  dont suppose you had any joy exporting animated dynamic clothes

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Posted: 16 November 2012 08:55 AM   [ Ignore ]   [ # 15 ]
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gcookman - 16 November 2012 06:15 AM

Yeah they’re really good add ons!  dont suppose you had any joy exporting animated dynamic clothes

the only program that I know it will work in is Carrara 8.5 pro .

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