Thanks a lot for answers:
poser pro 2012, poser fusion SR3 for max 2013.
I open a tiket with poser assistence (excellent service) about poser fusion and Max cause i had problem to make it works, with cinema 4d fusion is working much better, i dont know about Maya.
Poser fusion (SR 3 update support max 2013, previous version do not support 2013 edition) allow to open a poser scene in max however no materials are automatically applied on mterial lab.
Cause my english is not so good let make an example, via poser fusion let import to max Victoria 4 with a skin texture apply. Once in Max textures appear if we render Victoria however they are not in material lab, i ask the specific question to poser support and i’m waiting for answer, (the guy who answered told me that he must speak with some stuff member that know max better than him), this is the reason why i try to import via obj, in both way, if we need textures on material lab they must be applied manually.
On the contrary poser fusion works much better with cinema 4d cause in cinema there is a specific button to apply textures that automatically are transferrend to material lab. Victtoria 4 textures are made by many files if i dont have to loose time to reapply them manually i prefer!
Anyway the problem that i have is different,
no matter if i import Victoria via Poser fusion or obj, once in Max i got a single mesh that i immediatly transform in an “editable poly”, a single mesh made by many elements, if i try to “connect” them then “weld vertex” in order to get a single mesh made by a single element, commands as “connect” and “weld vertex” dont work. usually in max if i want connect elements that belong to a single object i select one of the element, click the command “connect” then select the others in order to apply commenad “connect” then weld all the vertex, with Victoria 4 imported as obj or via poser fusion these commands dont work!
Sorry again cause i’m asking questions about max.
Thanks a lot!