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Technical question on textures
Posted: 02 June 2012 02:46 PM   [ Ignore ]
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Hello,

I have for example a character with a skin texture. Is it possible in some way to lay another graphic like a tattoo or a wound or something like this, maybe waterlines on parts of the characters skin without drawing directly on the texture jpeg via a graphic program?

and if, how?

thank you
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Posted: 02 June 2012 02:53 PM   [ Ignore ]   [ # 1 ]
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Layered Image Editor. It’s built into DS4. I’m not sure about previous versions.

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Posted: 02 June 2012 02:59 PM   [ Ignore ]   [ # 2 ]
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It’s a plugin for DS3: Multi-Layered Image Editor. I get a lot of use out of it, tbh. There are some great preset kits by other vendors for things like grime and blood-spatters.

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Posted: 02 June 2012 03:00 PM   [ Ignore ]   [ # 3 ]
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Just be aware that it has the habit of being slow as molasses.

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Posted: 02 June 2012 03:05 PM   [ Ignore ]   [ # 4 ]
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It’s not quite ‘get a cup of coffee’ slow, but definitely expect to give it a minute or so to finish updating (or in some cases, loading). The larger the base texture is, obviously enough, the slower it is.

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“Why’s all the rum gone?”  *looks at the last render*  “Oh. That’s why the rum’s gone…”
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Posted: 02 June 2012 03:33 PM   [ Ignore ]   [ # 5 ]
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Photo Shop Doc PSD from Adobe is your file format/tool (non DAZ Studio) supported by Poser (later versions) GIMP as free editor Stable

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Posted: 03 June 2012 10:31 AM   [ Ignore ]   [ # 6 ]
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Multi Layered Image Editor is very cool. Just place the desired graphics over the texture inside Daz Studio. I always use it on textures to give them more options without messing with the original texture file or creating variants of it.

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Posted: 03 June 2012 10:41 AM   [ Ignore ]   [ # 7 ]
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I have the MLIE but must say, I haven`t done anything with this tool until now, I have tried something but in some way I can`t get any result. Maybe because I don`t know what to do smile

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