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Valle Alpina - large scale scene for Carrara [Commercial]
Posted: 28 November 2012 09:24 PM   [ Ignore ]
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My next scene - just uploaded to Daz so hopefully in store soon. For Carrara 8.0+ only I’m afraid.

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Posted: 28 November 2012 09:47 PM   [ Ignore ]   [ # 1 ]
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AWESOME

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Posted: 28 November 2012 10:05 PM   [ Ignore ]   [ # 2 ]
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Glad to see your back!! grin
This is going to be a must have for sure!

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Posted: 28 November 2012 10:24 PM   [ Ignore ]   [ # 3 ]
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I am already trying to think of public domain tunes to use in an animation but sound of music and Eidelweiss are stuck in my brain or Vicky dressed as Heidi Ho!
there is definately Bavarian clothing in my runtime and that cute redhouse Gingerbread like cottage, thinking Hansel and Gretel with a twist maybe
my animations will have to involve backgrounds with shadow catch though as do any of these scenes.

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Posted: 29 November 2012 10:18 AM   [ Ignore ]   [ # 4 ]
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Excellent work! Looks like another must have.

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Posted: 29 November 2012 10:33 AM   [ Ignore ]   [ # 5 ]
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beautiful Howie!

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Posted: 29 November 2012 02:01 PM   [ Ignore ]   [ # 6 ]
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Stunning Howie, just stunning!!  grin

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Posted: 29 November 2012 03:31 PM   [ Ignore ]   [ # 7 ]
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Awesome! Makes me want to try Carrara again, sigh… I have installed it but last time I used it I just couldn’t find anything of my usual stuff in the library. That was before the 8.5 beta. Maybe time to try this beta and see if Genesis and the CMS work like in Studio.

I wish we could achieve similar results in Studio…

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Posted: 29 November 2012 03:47 PM   [ Ignore ]   [ # 8 ]
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This is sooooo beautiful. I’d take it to Wyoming or Colorado though and populate it with antelope, deer, wild horses, cowboys, geologists, fishermen, perhaps even a (gasp) hunter or two.

Sigh.

The only, absolutely only, reason I would have any interest in Carrara is Howie Farkes scenes. They are simply amazing.

Sigh.

Maybe someday.

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Posted: 29 November 2012 04:26 PM   [ Ignore ]   [ # 9 ]
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Erdehel - 29 November 2012 03:31 PM

Awesome! Makes me want to try Carrara again, sigh… I have installed it but last time I used it I just couldn’t find anything of my usual stuff in the library. That was before the 8.5 beta. Maybe time to try this beta and see if Genesis and the CMS work like in Studio.

I wish we could achieve similar results in Studio…

Agreed! I have carrara vers 6 and 7 and have several of Howies first sets and while they are fantastic, when i use them for more than a backdrop, meaning as a scene and adding figures and props, it quickly gets to where my 64 bit, 12 gig DDR PC can’t deal with it. I really enjoy DS4.5, but wish they would roll DS and carrara up in one app, so many features i like in both. Guess we’ll see what the next carrara has to offer.

great looking addon, hope it does well!

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Posted: 29 November 2012 06:57 PM   [ Ignore ]   [ # 10 ]
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FSMCDesigns - 29 November 2012 04:26 PM
Erdehel - 29 November 2012 03:31 PM

Awesome! Makes me want to try Carrara again, sigh… I have installed it but last time I used it I just couldn’t find anything of my usual stuff in the library. That was before the 8.5 beta. Maybe time to try this beta and see if Genesis and the CMS work like in Studio.

I wish we could achieve similar results in Studio…

Agreed! I have carrara vers 6 and 7 and have several of Howies first sets and while they are fantastic, when i use them for more than a backdrop, meaning as a scene and adding figures and props, it quickly gets to where my 64 bit, 12 gig DDR PC can’t deal with it. I really enjoy DS4.5, but wish they would roll DS and carrara up in one app, so many features i like in both. Guess we’ll see what the next carrara has to offer.

great looking addon, hope it does well!

I’ve done pretty well in the past by lowering some of the settings and also by rendering the scene and new objects separately then compositing them if it gets too involved.

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Posted: 01 December 2012 06:59 PM   [ Ignore ]   [ # 11 ]
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Garstor.Jaw.Position ON_THE_FLOOR

I cannot wait for this new scene to be released!

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Posted: 17 December 2012 08:28 PM   [ Ignore ]   [ # 12 ]
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Garstor - 01 December 2012 06:59 PM
Garstor.Jaw.Position ON_THE_FLOOR

I cannot wait for this new scene to be released!

Wait no more - it’s in store now smile

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Posted: 18 December 2012 02:00 PM   [ Ignore ]   [ # 13 ]
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Hi Howie! (or anyone who can answer 2 noob questions with a simple yes or no) wink

Is the stream animated?

Are the streams in your other products animated?

BTW, the contact form on your website is broker.  I tried using it with 3 different browsers.

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Posted: 18 December 2012 02:51 PM   [ Ignore ]   [ # 14 ]
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psimedia - 18 December 2012 02:00 PM

Hi Howie! (or anyone who can answer 2 noob questions with a simple yes or no) wink

Is the stream animated?

Are the streams in your other products animated?

BTW, the contact form on your website is broker.  I tried using it with 3 different browsers.

Short answer is “depends which scene”. For some I have used Carrara’s Ocean primitive to create the water surface and this is animated by default. Off the top of my head this includes Sprucevale, Beechdale and Byodo-in.

Other scenes use a bump mapped shader to create the water surface ripples - these are not animated but could be with a little work. This includes all my other scenes except Stoney Creek which uses a Carrara’s displacement painting to add the water ripples. I’m actually unsure if that can be animated - someone else may know.

Cheers,

Martin (HowieFarkes)

ps. Thanks for the heads-up about the website - I clearly haven’t really done anything to the site for a few years now but it is in redevelopment now.

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Posted: 18 December 2012 03:16 PM   [ Ignore ]   [ # 15 ]
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HowieFarkes - 18 December 2012 02:51 PM
psimedia - 18 December 2012 02:00 PM

Hi Howie! (or anyone who can answer 2 noob questions with a simple yes or no) wink

Is the stream animated?

Are the streams in your other products animated?

BTW, the contact form on your website is broker.  I tried using it with 3 different browsers.

Short answer is “depends which scene”. For some I have used Carrara’s Ocean primitive to create the water surface and this is animated by default. Off the top of my head this includes Sprucevale, Beechdale and Byodo-in.

Other scenes use a bump mapped shader to create the water surface ripples - these are not animated but could be with a little work. This includes all my other scenes except Stoney Creek which uses a Carrara’s displacement painting to add the water ripples. I’m actually unsure if that can be animated - someone else may know.

Cheers,

Martin (HowieFarkes)

ps. Thanks for the heads-up about the website - I clearly haven’t really done anything to the site for a few years now but it is in redevelopment now.


Thanks!  I’ll check out the animated scenes.

Jerry

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