I have a question on UV mapping in Hex (latest version).
As you can see in the below image, the same “shape” will give either an ugly projected UV or a very regular mesh.
The ugly one is a bent cylinder primitive.
The regular mesh is a circle base extruded over a curved line.
I think that it might result from a different vertices organization in the internal shape
Does anybody have the right answer?
Regards,
BB


