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Eye reflection and Genesis
Posted: 28 November 2012 03:15 PM   [ Ignore ]
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Is there a formulation that I can use to make a material preset that will add an eye reflection to Genesis when using a Gen 4 texture (either a V4 or M4 texture)?

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Posted: 28 November 2012 03:19 PM   [ Ignore ]   [ # 1 ]
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Usually what people do is put in a reflection map on the cornea.  I’m not sure, but I’m 90% sure that the V4 and V5 and Genesis eye UVS are identical…

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Posted: 28 November 2012 04:28 PM   [ Ignore ]   [ # 2 ]
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Although the UVs are the same, Genesis lacks the eye surface material of the fourth generation figures (which was a transparent overlay that could be used to catch highlights and reflections without disturbing the actual textures).

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Posted: 28 November 2012 06:35 PM   [ Ignore ]   [ # 3 ]
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That’s right!  Forgot about that… Genesis has a few less material zones than does V4.  Which actually makes things easier to manage…

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Posted: 29 November 2012 03:41 AM   [ Ignore ]   [ # 4 ]
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I’ve found I get better results adding reflections to the sclera rather than the cornea. Strange but true. The trick is not to use too high a reflection (unless you want metallic eyeball syndrome). If you’re using the UberSurface shaders, also look into using the Fresnel so the reflection doesn’t obscure the eyes too much.

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