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Alligator purse…Fivecat, this is for you!
Posted: 28 November 2012 02:58 PM   [ Ignore ]
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Yesterday, there was a bit of joking around, in another thread.  Alisa Uh-Lisa mentioned something about being up to her ears in alligators.  Being the smart-a$$ I am, I mentioned it was time for some new luggage.  Well, fivecat mentioned wanting a new purse…

I threw this clutch style purse together and posted a quick render.  For some reason (no, it had nothing to do with not deleting the non-scaled version of the obj before saving the final scaled one out…no, nothing at all) the morph I tried to add took forever to add.

It’s not smart propped.  It loads to the floor, base position and should load with a basic material setup.  It has one simple ‘Open’ morph.  It’s setup for use in DS 4.5. (Sorry, but I may do a cr2 version, later).

The texture is hand painted in GIMP (no real gators were harmed making this purse) with the aid of MentalFloss’s Reptile Skin brush set…

http://mentalfloss.deviantart.com/art/Reptile-Scale-Brushes-82476412

And here’s the download link

http://www.sharecg.com/v/66004/view/21/DAZ-Studio/Alligator-purse-for-Genesis

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Posted: 29 November 2012 02:49 PM   [ Ignore ]   [ # 1 ]
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Hmmm, wonder if it’ll work in DS 4.0, I haven’t upgraded to 4.5 as yet.  Oh, and I’d certainly like a cr2 version for Miss V4 if you create one, as I just know she’s going to want this for herself.  wink

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Posted: 29 November 2012 05:31 PM   [ Ignore ]   [ # 2 ]
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The dsf may be readable in 4.0, but the duf definitely is not.

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Just because something costs a lot, doesn’t mean it’s the best…

It just means it’s expensive.

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Posted: 29 November 2012 09:00 PM   [ Ignore ]   [ # 3 ]
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Thanks, I’ll have to try that out.  wink

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