So, in ds3 I can load as much characters based on the wwg figure with v4 morphs as I want (made a test with 5) all work fine. each loaded seperatly works fine as well no problem. created one new with injecting v4base,morphs++ and elite and with custom character morphs and saved it as scene.
loaded the other four again, each seperatly and everything was okay.
that doesn`t work in ds4.5
so I hope your technical service team will find out what is wrong.
the only difference I see in the parameter tab under misc is the following:
if selecting the whole figure in ds3 there is no geometry switching shown up but if selecting single parts of the body then there is the geometry switching for that body part. selecting hip. geometry switching is: hip.
in ds4.5 there is a geometry switching shown up for the whole figure and that is maybe the reason because it is allways the same on each created character based on the wwg figure. (haven`t looked what`s shown up there on original 4.2 figures)
so if I create a new character based on the wwg2 with the v4 morphs for example and save this character as scene, I can load it again and do some changes on values on shape, pose, load or delte probs in the scene, change textures or what ever (but not injecting new morphs) and save it under another name. both charatcers, the first and the new one will work. they work until I create a totally new one or injecting new morphs to one of the existing characters and save it, from that time on only this character works well after new loading the scene, the other two character(s) not until I reinject the morphs to just one of them new, there is no need to save the scene new, just injecting the morphs new, closing the scene and from that time on these two characters work again but the third one don`t.
I think you programmers have a lot work to do to find that error