it seems difficult for new user (me too) adjust v4 walk cycke anilblock for genesis walk.
of course it may be easy for veteran user who have made many animation already.
but new Animate 2 user may simply hope “aniblock” which bought fit genesis rig perfeclty, and without problem.
I applied sub track (tnanks go figure,,) which can ease the foot rotation problem with V4 aniblock.
but I felt problem . when I wear boots my figure,, and adjust “high heel rotaiton”,
it looks not naturall about toe angle still.
after all , I made one more aniblock which simply change only toe and foot angle. by key frame edit mode,
and apply it as sub-track, with other aniblock,,
but it can only affect same “delta” about every key frame of main track,,,, so I do not know it is best way or not.
I do not feel many problem about sholder positon,,, but if it is strange,, I may make sub track about sholder rotaiton too.
if other user know well,, about how to edit each node rotation, and only record the rotation of nodes as anilbloc keframe,,
then save it as new aniblock which can apply as sub-track with genesis, (not record morph,, only node rotation,,)
I hope to know the way,,
I just try and erroer every time,,about ani block,,, but not understand clearly what I change or not and save,,,,, @@;,,
I watchd again and again same go-figure Video tuttorials,, it is kind and good tutorial,, but
It seems not so easy for real new comer about animation,, and animate2 ,,
so I often stop work,,. I hope more simple aniblock which perfectly fit genesis rig,,
not need manually adjust by user,,,
and hope,, step by step tutoriall how to make simple, repeatable short anilbock about real movements,,
(eg how to make aniblock of jump and down ,rotate head ,gun action,, or moonsult action,,)