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Horse 2 problems?
Posted: 08 December 2012 04:20 PM   [ Ignore ]   [ # 16 ]
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The mane is a real problem. IDK why it is so short. there should be several styles from stiff to long and free-flowing. None of the hroses I’ve ridden had tufts of their mane cut like that. .  I also think the reins are poorly done. They are difficult to pose properly and they do not come with any sets where a character is properly posed gripping them. Had the same trouble with Mil horse. And no, having the character ride bareback doesn’t solve the issue… Although it may indeed look better than gripping those reins. =-)

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Posted: 08 December 2012 04:32 PM   [ Ignore ]   [ # 17 ]
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Ladyfyre-Graphics - 08 December 2012 04:04 PM
Teigh - 08 December 2012 12:20 PM
Ladyfyre-Graphics - 27 November 2012 10:57 AM

But I’m really confused as to why the conforming mane figures don’t cover the whole mane? I may have missed a setting but all horse manes grow the full length of their necks starting between the ears down onto the withers unless it is pulled or shaved for a show.

I to ‘am wondering about this.
Any ideas how to get a full mane?

Not really any way with the mane that comes with it apart from some major morphing and that would probably end up patchy,

I’m making a new one at the moment which will be a freebie on my website once I’ve figured out how to package a Daz Studio item although it’s still only in beta stages. I’ve deliberately only made it with a single layer so that you can add as little or many as you want. I don’t know if it’s really what other people will like but I’m happier with it for myself anyway.

Just one small problem with it at the moment is that I’m new to creating in DS and used the auto rig and when the neck bends it isn’t totally following the bend but instead floating a little above, not sure how to fix it?

There’s a post with pictures about it over on my website if anybody is interested.

I’m hoping to have it finished and released with the headcollar a a Christmas pressie if I get the work on my website out of the way in time smile

Terrific, I’ve been playing with it in Hex but don’t really know the best way to go about it. I’ve been able to create some additional pieces but not sure how to set it up in DS.So I’m really looking forward to yours.

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Posted: 08 December 2012 04:42 PM   [ Ignore ]   [ # 18 ]
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SereneNight - 08 December 2012 04:20 PM

The mane is a real problem. IDK why it is so short. there should be several styles from stiff to long and free-flowing. None of the hroses I’ve ridden had tufts of their mane cut like that. .  I also think the reins are poorly done. They are difficult to pose properly and they do not come with any sets where a character is properly posed gripping them. Had the same trouble with Mil horse. And no, having the character ride bareback doesn’t solve the issue… Although it may indeed look better than gripping those reins. =-)

The only horses I’ve ever seen it done on her in the UK are arabs and minis at shows, I think it looks ugly as hell, but then again I have 2 hairy natives and a thoroughbred that thinks she is one lol.

I haven’t even installed the other stuff yet due to lack of time so can’t comment on the reins but if they are the same as the MilHorse stuff the only way I can think of that would be better would to have them fully rigged with lots of bones as if I remember right the MilHorse ones were mainly posed by morphs? I usually just make them invisible and paint them in myself but that wouldn’t be any good whatsoever for animators..

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Posted: 08 December 2012 05:02 PM   [ Ignore ]   [ # 19 ]
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Pendraia - 08 December 2012 04:32 PM

Terrific, I’ve been playing with it in Hex but don’t really know the best way to go about it. I’ve been able to create some additional pieces but not sure how to set it up in DS.So I’m really looking forward to yours.

I made this one in Hexagon, it’s made up of lots of separate parts, here it is without the transparency map. I’ve mapped it so that the texture can be used on the default tail (but not the trans maps) so they will match.

One problem is that I forgot to rename all the MATs before rigging and now I’ve made a load of morphs for it I’m not sure if I will loose them by rigging a version with the fixed material zones? At the moment each strand has it’s own material, I just select them all to apply the textures at the moment.

I mirrored a few of the strands in Hexagon a rigged that too for some stray mane on the wrong side, but haven’t made any morphs for it yet.

The length morph that I did for the main mane (no pun intended..) looks a bit straggly with the current transparency map so I will have to make a new one for that too.

I’ve only added 2 layers for the forelock in the base mane as once you add 2 or 3 mane figures to the dhorse2 it will look pretty thick, but I’m thinking about making separate forelocks as well as fetlock feathers in the future.

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Posted: 08 December 2012 05:35 PM   [ Ignore ]   [ # 20 ]
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The reins are hard to use, and have no pose sets included.  They look fine in a default pose, but when you have Michael or Vick actually try to hold them in proper riding position, they are awful and look really bad. None of the pose or animation sets include proper horse tack riding position. I am kind of surprised by this, since this is supposed to be an improvement to the previous horse, and mil horse gear had the same issue. To me, not having horse reins which actually work is a big negative. There are only so many wild bareback horses one wants to render. It is like selling a clothing set that doesn’t fit anything except a simple position. Not useful.

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Posted: 08 December 2012 05:41 PM   [ Ignore ]   [ # 21 ]
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Ladyfyre-Graphics - 08 December 2012 05:02 PM
Pendraia - 08 December 2012 04:32 PM

Terrific, I’ve been playing with it in Hex but don’t really know the best way to go about it. I’ve been able to create some additional pieces but not sure how to set it up in DS.So I’m really looking forward to yours.

I made this one in Hexagon, it’s made up of lots of separate parts, here it is without the transparency map. I’ve mapped it so that the texture can be used on the default tail (but not the trans maps) so they will match.

One problem is that I forgot to rename all the MATs before rigging and now I’ve made a load of morphs for it I’m not sure if I will loose them by rigging a version with the fixed material zones? At the moment each strand has it’s own material, I just select them all to apply the textures at the moment.

I mirrored a few of the strands in Hexagon a rigged that too for some stray mane on the wrong side, but haven’t made any morphs for it yet.

The length morph that I did for the main mane (no pun intended..) looks a bit straggly with the current transparency map so I will have to make a new one for that too.

I’ve only added 2 layers for the forelock in the base mane as once you add 2 or 3 mane figures to the dhorse2 it will look pretty thick, but I’m thinking about making separate forelocks as well as fetlock feathers in the future.

Wow, I love what you’ve done so far. I’m not sure if you would lose the morphs if you renamed the mats. Hopefully someone who knows more can answer.

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Posted: 08 December 2012 06:40 PM   [ Ignore ]   [ # 22 ]
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SereneNight - 08 December 2012 05:35 PM

The reins are hard to use, and have no pose sets included.  They look fine in a default pose, but when you have Michael or Vick actually try to hold them in proper riding position, they are awful and look really bad.

Agree 100%.  I had to use a couple D-Formers to get the figure in my render to hold the horse reins, and the resulting deformations to the reins mesh looks pretty bad.  Minimally, the reins should have been rigged with multiple bones for them to actually be usable.

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Posted: 08 December 2012 06:46 PM   [ Ignore ]   [ # 23 ]
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@Pendraia Thank you smile It’s no where near perfect but I’m in love with the way you can save morphs in DS4.5 and it outputs them to folders, so I was hoping to release it and add too them over time and to start a collection where others can also add to them and I will upload them to my website.

Here is another collection of quick renders, no lighting at all with these just for speed, just put together in PhotoScape. This is with 3 of the manes added and all of them with slightly different morphs dialled in. I haven’t started on the forelock morphs yet, I’ve been working on my website and learning how too use WooCommerce the past couple of days so I can fully integrate my store into it and host my freebies there too, trouble is I keep distracting myself lol.

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Posted: 08 December 2012 06:54 PM   [ Ignore ]   [ # 24 ]
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cwichura - 08 December 2012 06:40 PM
SereneNight - 08 December 2012 05:35 PM

The reins are hard to use, and have no pose sets included.  They look fine in a default pose, but when you have Michael or Vick actually try to hold them in proper riding position, they are awful and look really bad.

Agree 100%.  I had to use a couple D-Formers to get the figure in my render to hold the horse reins, and the resulting deformations to the reins mesh looks pretty bad.  Minimally, the reins should have been rigged with multiple bones for them to actually be usable.

Ditto both of you.

I’d also love to see some modern riding gear, as in everyday casual stuff, Joules type tops, coloured joddies, half chaps and jodhpur boots, the new riding outfit is lovely but most horse people spend most of their time covered in mud, hair and hay lol.

Other stuff I’d love to see are a proper dressage saddle and bridle, a realistic medieval, every day type tack set and the Spanish set redone for the DHorse2 smile

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Posted: 08 December 2012 07:25 PM   [ Ignore ]   [ # 25 ]
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Wow, your morphs for horse 2, look wonderful Ladyfyre. =-) The mane in particular is dynamite.

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Posted: 08 December 2012 07:51 PM   [ Ignore ]   [ # 26 ]
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Thank you smile the morph is an alternative the the Daz arab, this one is supposed to be more ponyish like my old boy was many years ago smile

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Posted: 08 December 2012 09:10 PM   [ Ignore ]   [ # 27 ]
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Ladyfyre-Graphics - 08 December 2012 06:46 PM

@Pendraia Thank you smile It’s no where near perfect but I’m in love with the way you can save morphs in DS4.5 and it outputs them to folders, so I was hoping to release it and add too them over time and to start a collection where others can also add to them and I will upload them to my website.

Here is another collection of quick renders, no lighting at all with these just for speed, just put together in PhotoScape. This is with 3 of the manes added and all of them with slightly different morphs dialled in. I haven’t started on the forelock morphs yet, I’ve been working on my website and learning how too use WooCommerce the past couple of days so I can fully integrate my store into it and host my freebies there too, trouble is I keep distracting myself lol.

They are al beautiful…if someone can tell me the correct process to create the morphs I’m happy to have a go but I don’t think my efforts would be as good as yours.

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Posted: 08 December 2012 09:11 PM   [ Ignore ]   [ # 28 ]
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Personally, I think the lack of mane/hair may be a boon to the upcoming hair plugins…I know I’m going to use one of them for most of my detail hair needs, especially for things like a mane.

I made a horse head morph for Genesis..and for the original promo shot, I used a ‘regular’ hair…last night I was playing around with the one hair plug in beta.  I didn’t spend much time on this…yeah, unless it’s a ‘native’ and mid-winter, most horses won’t have that much ‘fur’...but the mane is what I was more interested in.

So, when the hair plugins come out, all your mane/fetlock/tail problems will be solved…

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Posted: 09 December 2012 02:42 AM   [ Ignore ]   [ # 29 ]
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Ladyfyre-Graphics: that mane is looking wonderful!

Like I love your The Ultimate Equine - Millennium Horse Edition poses ...

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Posted: 09 December 2012 10:12 AM   [ Ignore ]   [ # 30 ]
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I’m really surprised that a bridle path of any length was modelled into the base figure, let alone one as long as this, which is not often seen (a couple of inches is more likely). Not good for most domestic horses (at least those that I see) or for any wild horses at all. Very odd decision.

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