Fist off I just want to say that I love the way that this new horse model bends without breaking the mesh in extreme poses, I love the mapping although am very disappointed that uvs for the MilHorse textures are not included in the same way that V5 can use V4’s maps.
But I’m really confused as to why the conforming mane figures don’t cover the whole mane? I may have missed a setting but all horse manes grow the full length of their necks starting between the ears down onto the withers unless it is pulled or shaved for a show.
That’s great for renders of horse shows but for most of my artwork I use the horse in a natural state, wild horses, native ponies, horses carrying their riders into battle or on quests would hardly have had part of their manes shaved as the fashion in the show ring..
One other problem I’ve come across is when applying some (but not all) of my own MilHorse poses the geometry is breaking on the hooves. Most of the poses are spot on apart from needing the rotations adjusted for the hooves which will be easy for me to sort out but this one has me puzzled as to why it’s only on a few poses? I seem to remember a similar thing happening in Poser years ago with the P4 horse and Posette but can’t remember what the cause was as it was so long ago.