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Posted: 14 May 2013 09:43 PM   [ Ignore ]   [ # 61 ]
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There is a short-film youtube showcase in my signature. Several selections there. Some full stories, some trailers, one or two exceptional tests but the playlist is really about animated short films.

It does seem to be a topic that comes up again and again, so I decided to curate what was available…. on Youtube.

This doesn’t include any of the live action films and videos that used Carrara as an fx engine. Or TV commercials…. or print ads…. or graphic novel/comic… or motion graphics…. any of which might create a buzz to people who are interested in those media.

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Posted: 14 May 2013 09:51 PM   [ Ignore ]   [ # 62 ]
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JoeMamma2000 - 14 May 2013 09:29 PM
IsamuDyson - 14 May 2013 08:57 PM

.... the CG community does not believe that pre-made content is bad. .

Okay, well maybe English is your second language or something, but I think what you INTENDED to say to say was this: “While some in the CG community might dismiss premade content for various reasons, both legitimate and not-so-legitimate, many in the CG community believe that pre-made content is good. In fact many are big fans of premade content”.

Because by saying “....the CG community does not believe…” it clearly implies that you are talking about, and FOR, the entire community in general, and describing a general trait of the community, which applies to a MAJORITY of the community. So unless you are the designated spokesman for the CG community, you might want to clarify your statements.

Fair enough. LOL. And no… English is not my second language. Nice jab though. wink

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Posted: 14 May 2013 10:17 PM   [ Ignore ]   [ # 63 ]
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JoeMamma2000 - 14 May 2013 09:35 PM

I agree. What you’ve described is using skilled professionals to make a very slick production that wows people. Because the way this community works is that if they see an awesome short film that looks really awesome, they assume “wow, if that’s what Carrara can do then if I just buy a copy of Carrara I can do that too!!!” And then they download it and realize that it will take years of learning and building their skills before they can even attempt anything like that, and they give up. But at least they bought a copy of Carrara, which I suppose is the goal.

That might be the initial reaction. But, I think people need to be inspired and shown what the software can do. But, I can see that there are those who think the software is a Staples “Easy Button”.

For me, DAZ Studio is a pre-production tool. A virtual studio. It can easily handle renderings for story boards and even pre-vis animations. It can be a great tool for solving pacing and shot setups. I remember watching some of the old behind the scenes footage for Return of the Jedi and they were using action figures and a diorama for the pre-vis. Even some of the pre-vis for Revenge of the Sith was very basic. DAZ Studio is great for that kind of work. Even production paintings/illustrations can benifit from DAZ Studio. If I’m not mistaken, Sam R. Kennedy uses DAZ as a base for his illustrations.

If someone made a short film, using DAZ Studio for some of the uses stated above, then that would inspire people to check it out. I know there were a lot of people who started out in the game industry modding existing games. This got them interested and they took the dive professionally. DAZ does the same thing. It gets people familiar with working in a virtual 3d environment. Then, they can try more advanced programs like Blender, Carrara, Cinema 4D, etc. By then they know if they want to go pro or not. At the least they’ve found a hobby.

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Posted: 14 May 2013 11:43 PM   [ Ignore ]   [ # 64 ]
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IsamuDyson - 14 May 2013 10:17 PM

If someone made a short film, using DAZ Studio for some of the uses stated above, then that would inspire people to check it out. I know there were a lot of people who started out in the game industry modding existing games. This got them interested and they took the dive professionally. DAZ does the same thing. It gets people familiar with working in a virtual 3d environment. Then, they can try more advanced programs like Blender, Carrara, Cinema 4D, etc. By then they know if they want to go pro or not. At the least they’ve found a hobby.

I suppose it depends upon your goal. The same discussion we have when the topic of making a short film comes up…what’s the goal of the film? Nobody can answer that…

Do you only want people to buy the software? Or do you want to expose them so that maybe they will find a new profession? Or maybe a new hobby? Personally, I couldn’t care less about exposing others to 3D. In the professional world there is a HUGE glut of people who want to work in the industry, and who have varying levels of talent, if any. Nor could I care less if others find a new hobby.

Yeah, I suppose it would be nice if more people buy the software, and maybe if the market for Carrara multiples by 100 or 1,000 overnight then DAZ might decide to develop it, which might be good for me depending on what they decide to develop. But otherwise, who cares? There’s a lot of other software out there that’s as good or better in many ways.

So yeah, a short film is a nice idea, but like I say, I doubt it will happen, and even if it does, what real good will it do?

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Posted: 15 May 2013 05:46 AM   [ Ignore ]   [ # 65 ]
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IsamuDyson - 14 May 2013 03:43 PM

I was doing a search for Daz to Blender solutions and found this. I know the thread is a bit old but couldn’t help but comment because I know that some of the views held in here are more than likely still held.

Some of you who think that the CG community don’t believe in pre-made content are nuts. You live in your own little world. Have you heard of Turbosquid? How about blendswap? For as long as I can remember there has always been a market for pre-made content. Both free and paid. Hollywood even uses these assets. DAZ and Poser did not invent the idea. It’s probably that preexisting market that inspired DAZ and Poser to create their products in the first place.

I think that Blender users would use DAZ content if there was an exporter that worked perfectly. Also, the poly-count of DAZ characters are very high. In Blender, that means running into memory issues. Blender has what’s called a Subdivision Surface modifier that lets the mesh have a higher poly-count when rendering, freeing up resources. The same with the Multiresolution modifier.

No one I’ve ever talked to looks down on DAZ and Poser users. Many of us use multiple tools including DAZ Studio and Poser. I think some of you are making the same mistake you accuse others of. And unfortunately, it’s the case with every product around. People develop loyalties to preferred products to the point of being closed to learning other tools that can broaden their tool set and abilities. Then look for reasons to excuse their ignorance by inaccurately characterizing others in the CG community. Then instead of working together, we’re isolated.

Blender community, perhaps. Try bringing your Daz Studio and Poser made video’s to an interview to get hired as a professional 3d artist somewhere - but do keep you personal feeling about the matter at the door, because they’re about to be shredded.

As with the point of your statement, I agree. I think that the whole realm of CG would improve even more if there was less division.

A lot of that division, however, is not due to one group liking or dis-liking the other, so much, as it is that folks are just busy working within their own tight-knit areas of expertise, which draws them further away from the other. For one example, I started in Poser and wished like mad that I could tweak my meshes and/or make my own morphs on the fly - without a pile of strategic routines to get the content back and forth. I’ve found Carrara, and never really looked at what Poser users have been doing ever since. Not because I look down on the Poser community, but because I’m busy learning new things with Carrara - and what I can get the content to do within.
But then again - someone working in Blender may have heard of Poser, but never used it - and therefore draws opinions from those surrounding him or her - rather than knowing for themselves.

I’ll have to have another look at TurboSquid. I was just there the other day getting G-Max again! lol Feels like a million years since I’ve made Neverwinter Nights content using that - which, as you’ve pointed out already, is what got me started in all of this to begin with.

Last night I had the idea of using Neverwinter Nights toolset for making pre-viz style story boards. On modern computers, it’s very fast. And with all of the community content which, by license, has to be free, it’s amazing what can be built in that easy and fast interface. It was during a battle in the Beggar’s nest that gave me the idea. So I built a replica out of memory of Faveral’s Medieval Docks product - but made it far more expansive to encapsulate more of what’s going on all around. This way, many more story boards and pre-viz could benefit from this one area. Now there’s a simple $10 add-on pack to your toolset that comes with a buttload of D&D fun! LOL
For sci fi, which I’m doing a lot of, the d20 Modern pack fulfills most of my needs without ever stepping foot into gmax. I was actually following a new link to gmax - seeing if it could be licensed for use again. Last time I had it, Autodesk stopped authorizing its use.

It’s just that the last time I tried rendering in either Poser or Daz Studio I was amazed at how spoiled I got with how fast Carrara renders - and would simply prefer it, too… for pre-viz over either of those two options - if I had Carrara in my kit, that is. So, the segregation is not just Poser content vs non-content users, but much more than that. It seemed to me, at least a few years ago, that even Carrara users were considered Poser pushers. I can see that - totally. I am one of those to be blamed for that - as I bought Carrara to be used like I would Poser - but with all of Carraras added benefits. Wow. I’m still discovering them! They just keep coming!

Funny, however. I have been seeing many of the new promo videos for 3d software lately. Many of them include stuff that Carrara has had for a long time now - but might be handled differently. Many of the really neat things that Carrara can do are hidden from what people talk about, put in promos, add in their list of cool things about Carrara - simply because (I think) we get used to them - or to some, might never try them - so are undiscovered.

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Posted: 15 May 2013 11:19 AM   [ Ignore ]   [ # 66 ]
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Dartanbeck - 15 May 2013 05:46 AM

Funny, however. I have been seeing many of the new promo videos for 3d software lately. Many of them include stuff that Carrara has had for a long time now - but might be handled differently. Many of the really neat things that Carrara can do are hidden from what people talk about, put in promos, add in their list of cool things about Carrara - simply because (I think) we get used to them - or to some, might never try them - so are undiscovered.

That is something I love about using Blender. There is so much education available. Both free and paid for content. It made it easy to start getting into Blender. I think DAZ has some good tutorials but not on the level that Blender Cookie or Blender Guru have. I think those two sites are the biggest reason Blender has been taking off the last few years. Without decent education, many of the software’s features and capabilities get lost and people get frustrated and walk away. Or at the very least, they miss out on things they could have done with the software. I know that Gimp and Inkscape suffer from a lack of tutorials. Gimp’s main website still has old boring tutorials. I was able to find much more exciting ones by Googling. Gimp should have linked to them strait from their site like Blender does.

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Posted: 15 May 2013 12:08 PM   [ Ignore ]   [ # 67 ]
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JoeMamma2000 - 14 May 2013 11:43 PM

I suppose it depends upon your goal. The same discussion we have when the topic of making a short film comes up…what’s the goal of the film? Nobody can answer that…

Do you only want people to buy the software? Or do you want to expose them so that maybe they will find a new profession? Or maybe a new hobby? Personally, I couldn’t care less about exposing others to 3D. In the professional world there is a HUGE glut of people who want to work in the industry, and who have varying levels of talent, if any. Nor could I care less if others find a new hobby.

Yeah, I suppose it would be nice if more people buy the software, and maybe if the market for Carrara multiples by 100 or 1,000 overnight then DAZ might decide to develop it, which might be good for me depending on what they decide to develop. But otherwise, who cares? There’s a lot of other software out there that’s as good or better in many ways.

So yeah, a short film is a nice idea, but like I say, I doubt it will happen, and even if it does, what real good will it do?

Yes, a goal is very needed in a big production. For Blender, they use the open movie projects to push development of new features and to showcase where it’s at when they are done. I think in the last Blender movie, that was overly focused on and the film suffered as a result. The characters were underdeveloped, the acting was poor and the effects they were trying to showcase were not implemented to their fullest extent. They took on too much for the budget and time they had.

So, you’re saying that the industry is over-saturated with people seeking work and not enough jobs to hire all of them? And the less people in the industry, the better the chances of those with talent getting a job? I think that’s the way it is right now in every profession. But, I personally feel that people need to stop going through the usual channels and start forming new businesses. More studios less power condensed into the usual places. But, that’s easier said than done. Although, with streaming media and web entertainment, I think we are at a crossroads in the entertainment industry. Kind of like when motion pictures started to replace live theater and tv replaced radio dramas. There is a new frontier and we have to decide if it’s business as usual, with the powerful taking over this new media outlet or people forming new competition.

Lucas proved this to be possible when he first formed Lucasfilm. It had a great run on it’s own. Probably would have continued for generations had he found a suitable person to pass on the business to. Time for some new Lucasfilms to pop up through digital media.

As far as people getting into the hobby of CG art, I want more of it. I’m an artist at heart and love to see people use the media as a form of art. The whole entertainment industry came out of people who did art as a hobby and then took it to the next level. I think the industry is suffering from the fact that it’s looked at as more of a business and less as art. As a result, we see more and more remakes, reboots and sequels. More of the same and fewer and fewer new ideas. The business side of the industry wants to play it safe (understandably so) and the artists want to try new things. It’s a tug of war match that the business side is winning. But new outlets of media and cheaper easier ways of creating content will lessen the consolidation of power. And it gives people a way of expressing their ideas and making the journey of life more fun. All work and no play makes Jack a dull boy.

Maybe, I’m just reading into your comments, but, you sound a bit jaded about the industry (both hobbyist and business sides).

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Posted: 15 May 2013 01:36 PM   [ Ignore ]   [ # 68 ]
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@IsamuDyson:

You keep mentioning DAZ Studio and Poser or generically DAZ. You do know that this is a Carrara forum? While Carrara is owned by DAZ, it is clearly not Studio or Poser. Carrara can use content, but it is far more capable than either of them. It’s great to hear from the perspective of a Blender user, but DAZ Studio and Poser are bit OT in this forum.

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Posted: 15 May 2013 02:26 PM   [ Ignore ]   [ # 69 ]
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evilproducer - 15 May 2013 01:36 PM

@IsamuDyson:

You keep mentioning DAZ Studio and Poser or generically DAZ. You do know that this is a Carrara forum? While Carrara is owned by DAZ, it is clearly not Studio or Poser. Carrara can use content, but it is far more capable than either of them. It’s great to hear from the perspective of a Blender user, but DAZ Studio and Poser are bit OT in this forum.

True, but this is relevant to Carrara too.

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Posted: 15 May 2013 03:03 PM   [ Ignore ]   [ # 70 ]
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So if you want to get a rigged V4 into Blender, as the title of the thread suggests, then it seems to me that that discussion would be more productive than the old tired debate between those that use content and those that roll their own. I tend to use a bit of both which is why Carrara is so cool and useful for me, and why Poser and DAZ Studio are fairly irrelevant to a discussion in the Carrara forum- You’re locked in to pre-made content aside from simple primitive shapes.

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Posted: 15 May 2013 04:44 PM   [ Ignore ]   [ # 71 ]
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Dartanbeck - 15 May 2013 05:46 AM

Try bringing your Daz Studio and Poser made video’s to an interview to get hired as a professional 3d artist somewhere - but do keep you personal feeling about the matter at the door, because they’re about to be shredded..

Oh really? How many times have you tried to get hired as a professional 3D artist somewhere? Has this happened often to you?

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Posted: 15 May 2013 05:54 PM   [ Ignore ]   [ # 72 ]
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JoeMamma2000 - 15 May 2013 04:44 PM
Dartanbeck - 15 May 2013 05:46 AM

Try bringing your Daz Studio and Poser made video’s to an interview to get hired as a professional 3d artist somewhere - but do keep you personal feeling about the matter at the door, because they’re about to be shredded..

Oh really? How many times have you tried to get hired as a professional 3D artist somewhere? Has this happened often to you?


Oh really? Are you suggesting he hasn’t?

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Posted: 15 May 2013 06:33 PM   [ Ignore ]   [ # 73 ]
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evilproducer - 15 May 2013 05:54 PM

Oh really? Are you suggesting he hasn’t?

I am suggesting that, at best, he is taking a few incidents that he has either personally experienced or heard about from a third party and making a broad generalization that I know to be, in general, totally fallacious. I have personally hired many CG artists who have never once used any 3D software, and they were hired mainly because they had incredible artistic talent, and great work ethic and can work well in a team environment. And I know that many or most employers in the SFX industry are FAR less concerned about specific software skills than they are with artistic and other skills. 

And by the way, what is your contribution to the discussion, and why are you acting on his behalf? Or maybe, as usual, you’re just trying to stick up for your buddy, without any real knowledge of the subject?

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Posted: 15 May 2013 06:59 PM   [ Ignore ]   [ # 74 ]
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Joe sayeth:

Dartanbeck - 15 May 2013 05:46 AM

Try bringing your Daz Studio and Poser made video’s to an interview to get hired as a professional 3d artist somewhere - but do keep you personal feeling about the matter at the door, because they’re about to be shredded..


Oh really? How many times have you tried to get hired as a professional 3D artist somewhere? Has this happened often to you?


and

And by the way, what is your contribution to the discussion, and why are you acting on his behalf? Or maybe, as usual, you’re just trying to stick up for your buddy, without any real knowledge of the subject?

Joe, calm down. Why do you attack people like you do?

It’s time you realised that there is no need to attack people.

We all come here because we want to share in a community spirit.

When you attack people it just makes them not want to come to this forum.


How about acting in a well mannered civilised way for a change?

How about showing a little community spirit perhaps?


Please.

PS: most people acknowledge replies to their questions - even if the answers are downright silly or unhelpful - as mine often are wink
So here’s a good place to start : http://www.daz3d.com/forums/viewthread/21464/

 

 

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Posted: 15 May 2013 07:14 PM   [ Ignore ]   [ # 75 ]
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head wax - 15 May 2013 06:59 PM

Joe, calm down. Why do you attack people like you do?

I am not attacking anyone. I am challenging a statement I know to be misleading. But what you guys want is ANYTHING you say to be accepted without any challenge whatsoever, and anyone who dares to challenge or correct you is automatically a bad person, worthy of name calling. THAT is the core issue, not whether I’m being mean and nasty like you all want to believe.

Personally, I feel that in a REAL community people should care about making statements that are helpful and not misleading, and based on truth and facts, to the best of their ability. Because this stuff gets archived for years, and people find what gets posted and sometimes rely on it.

If you lead people to believe that, in this case, you aren’t going to get a job if your demo reel is rendered in Poser, you are doing a disservice to anyone who might be a great artist and happen to use Poser. Is that to be commended? I don’t think so. It’s to be corrected. But you guys HATE with a passion anyone who corrects you. You always have and always will.

I merely asked him to clarify the basis for his broad generalization, which I think is a fair request, don’t you? If it’s based on a few incidents or hearsay, people should know that it’s just an opinion with not a lot of data behind it, don’t you think? Well, probably not, but anyway. 

 

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