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Posted: 16 May 2013 08:20 PM   [ Ignore ]   [ # 106 ]
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evilproducer - 16 May 2013 07:22 PM

Next time you’re floating in the ocean, turn and look down at the water. What reflects back, only you know. Of course, anything you bring with you will be reflected back as well. There are metaphorical oceans as well. Life is a good one. So are interactions with others. They all reflect what you bring with you.

Nice thoughts. And a skillful dodge, as usual. 

So where does calling someone a sarcastic jerk fit in with that philosophy? Just got caught up in things, huh? Not your fault?

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Posted: 16 May 2013 09:06 PM   [ Ignore ]   [ # 107 ]
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I do not recall attributing that to anyone in particular. You inferred it from a post that was in response to Holly.

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 16 May 2013 09:44 PM   [ Ignore ]   [ # 108 ]
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evilproducer - 16 May 2013 09:06 PM

I do not recall attributing that to anyone in particular. You inferred it from a post that was in response to Holly.

As usual, another totally irrelevant dodge.

Go have a beer with your buddies and celebrate your awesomeness…

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Posted: 16 May 2013 10:46 PM   [ Ignore ]   [ # 109 ]
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Let’s drop it, please.

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Posted: 17 May 2013 05:56 AM   [ Ignore ]   [ # 110 ]
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Wow. I can’t make even a slightly off post with out it immediately getting pulled; and I mean in a few seconds, Yet Joe can have a go at everyone and nothing happens.
Nope, no mob bias on this forum long face

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Posted: 17 May 2013 06:22 AM   [ Ignore ]   [ # 111 ]
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I reiterate the comment I made yesterday morning in post #83

gentle reminder of Bullet point #2 in the DAZ 3D TOS, General Code of Conduct section

Criticism should be directed towards the subject or topic at hand, rather than an individual.

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Posted: 17 May 2013 08:47 AM   [ Ignore ]   [ # 112 ]
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ManStan - 17 May 2013 05:56 AM

Wow. I can’t make even a slightly off post with out it immediately getting pulled; and I mean in a few seconds, Yet Joe can have a go at everyone and nothing happens.
Nope, no mob bias on this forum long face

good morning grin

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Posted: 22 May 2013 01:12 AM   [ Ignore ]   [ # 113 ]
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JoeMamma2000 - 15 May 2013 04:44 PM
Dartanbeck - 15 May 2013 05:46 AM

Try bringing your Daz Studio and Poser made video’s to an interview to get hired as a professional 3d artist somewhere - but do keep you personal feeling about the matter at the door, because they’re about to be shredded..

Oh really? How many times have you tried to get hired as a professional 3D artist somewhere? Has this happened often to you?

Oh my!
For it is to laugh! This is so freaking funny - Joseph

Okay, so some people don’t like drawn butter with their lobster. Okay… I got it!

I’m really glad to hear that you’ve hired some folks using the “Diamond in the Rough” method. I do that, too. Works great sometimes… sometimes not. But I like to be more open than the straight forward “Apply if you qualify for all of the requirements listed below” sort of thing.

But, yeah. I only heard it from a few people, truthfully - just to muse to your question. In my defense, however, they were the people who hire for their respective companies, none of which worked at the same place. Lead Modeler for Sony is a good friend of mine who started his career straight out of high school. The company that started him off hired him over the unfinished (but pretty sweet) game that he was creating, and posting his progress online at school (well, school’s web forum). The company was one of the big ‘uns in the game industry at the time (likely still are - but I don’t follow that stuff) and his first project with them was a huge seller. It was only a few short years in the biz before he was heading up the character modeling departments wherever he worked. Sony had him doing the lead character modeling and much of the design work for PS3 prior to release - like the Prince of Persia title, amongst many others.

Before I get long winded here, another guy worked with BioWare, another I’m not sure who paid him but he was designing some CG stuff for Space travel technology. Those three were all willing to hire me if the relocation would be acceptable for me - which it wasn’t. Nor did I want the job, truthfully. Otherwise I’d have moved! lol But that was because they saw what I could do just with G-Max, during the time when 3DS Max was in version 5. Funny thing is that it is those folks who turned me on to Poser in the first place. I was talking about how I’d love to hobby my way into making my own movie, all by myself - but how long it would take just to create all of the assets on my own - which is what I was doing for them. Fitting and adjusting UV maps, creating bipedal models rigged to their spec, making items that they needed for their projects - it was all gaming assets and I did it for fun.

3DS Max is an amazing piece of software. Now that I’m running myself through the actual, official campaigns of Neverwinter Nights and all of its expansions, I’m using the Rosie appearance assets that I made for myself - just for fun - on my main character. The hair and blouse blow around in the game wind as well as during movement. Ooops - getting of the subject… oh yeah… I said that wheat toast tastes best if you butter it before you apply the jelly - and you thought that I was misleading people by that. Well, I would apologize - but… edited out.

Anyways, yeah. Joe’s right. There are exceptions.

I do Poser style animations because I like them and I enjoy making them. I have given up Poser for Carrara because it fits my fingers better. But I’m still using the same content that I would be using if I were still animating in Daz Studio or Poser. So what I said to get Joe’s mom’s son all upset, applies to my Carrara endeavors as much as my Poser and Daz Studio films did in the past. Does this mean that there is no possible way for me to land a job creating animations the way I do? Absolutely not. What I wanted to prepare you for, is the fact that many CG industry companies rely on their lead staff members to help them grow. Many of the people put in charge of hiring modelers, animators, texture artists, etc., are looking for people that create their own assets using tools that resemble the tools used in their industry. I know people who are pros at using Maya and 3DS Max, who have no problem, whatsoever, with people using Daz/Poser figures. They tell me, and I have noticed, myself, that they are fairly rare in their crowd. At one point, it even made me feel almost as if the guy using Poser content was the guy riding up to a biker convention on a scooter. Nothing wrong with it, but not accepted but by a few.

Besides. If you want to get a job at a place that wants you to make your own assets for them, show them what you can make. If what you make then goes into Poser or Carrara or Daz Studio to render it out, I doubt you’d have a hard time. But if you’re trying to land an animation job at a game house, they’re usually not interested in what you can make Michael 4 do. Game companies need their people to know how games work. Even if all you do is animate, you still need to know how to build what it is that you are putting in motion - almost guaranteed. Joe might hire you… but I wouldn’t plan on getting into Bethesda with an aniBlock dance routine.

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Posted: 22 May 2013 01:15 AM   [ Ignore ]   [ # 114 ]
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BTW, sorry for the late post. Really sick these days.

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Posted: 22 May 2013 04:22 AM   [ Ignore ]   [ # 115 ]
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Dartanbeck - 22 May 2013 01:12 AM
JoeMamma2000 - 15 May 2013 04:44 PM
Dartanbeck - 15 May 2013 05:46 AM

Try bringing your Daz Studio and Poser made video’s to an interview to get hired as a professional 3d artist somewhere - but do keep you personal feeling about the matter at the door, because they’re about to be shredded..

Oh really? How many times have you tried to get hired as a professional 3D artist somewhere? Has this happened often to you?

Oh my!
For it is to laugh! This is so freaking funny - Joseph

But, yeah. I only heard it from a few people, truthfully

Okay, well, so just to be clear about all this (which, honestly, isn’t easy, with all the strange references to wheat toast and drawn butter and Rosie (?) and Neverwinter and lobster and jelly and…)..........

You said if you bring DAZ/Poser made videos to an interview to get hired as a professional 3D artist, forget it because those videos are about to be shredded, right? And I asked how many times you’ve tried to be hired as a professional 3D artist, and whether this has happened to you often, correct?

And after getting totally thrashed by most people here for being cruel and insensitive, it turns out the answer is that you’ve NEVER tried to be hired as a professional 3D artist, this has NEVER happened to you, and you only heard something from a few people that led you to believe that it might be difficult to get hired in the gaming industry based on prepackaged characters and animations done in DAZ or Poser.

Is that about right? Which means your statement was, for the VFX industry as a whole, pretty much baseless, correct?

And with all of this, everyone thinks I am the bad guy here, right?

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Posted: 22 May 2013 05:25 AM   [ Ignore ]   [ # 116 ]
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time for a lock grin

count down

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Posted: 22 May 2013 10:32 AM   [ Ignore ]   [ # 117 ]
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Dartanbeck, I agree that in the gaming industry, creating content from scratch is very important. The industry is advancing rapidly. The models have to be efficient to free up resources for the game engine.

But, when it comes to storyboarding, just about anything is accepted. Everything from sketched storyboards to simple 3d models. Pre-vis animations are the same. Although it helps to have assets that resemble the movie. Such as basic geometry that resembles shot locations or cg environments (made or to be made).

Pick up a few movies that use special effects. Anything from Star Wars, Indiana Jones and the Crystal Skull to simpler effects movies like Sahara. Watch the behind the scenes specials. DAZ Studio, Poser and Carrara could be used to do these quite easily. Although, DS and Poser would probably need custom assets created from a modeling package to match what’s wanted in the story. But the assets can be very basic. Having the characters already made saves a great deal of time.

Here’s an article on it. And, you’ll see Poser and DAZ Studio listed in it.
http://www.tallmanfilms.com/storyboard-software/

Production Paintings could be created with DAZ or Poser products. They capture scenes to be made in the movie to help others see the world your creating. And DAZ tools are more than capable of creating stunning images that could capture any world one imagines.

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Posted: 22 May 2013 10:35 AM   [ Ignore ]   [ # 118 ]
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bigh - 22 May 2013 05:25 AM

time for a lock grin

count down


LOL

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Posted: 22 May 2013 11:20 AM   [ Ignore ]   [ # 119 ]
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JoeMamma2000 - 22 May 2013 04:22 AM

Is that about right? Which means your statement was, for the VFX industry as a whole, pretty much baseless, correct?

And with all of this, everyone thinks I am the bad guy here, right?

Aside from a few minor things, yup. Baseless toward the entire VFX industry. Sorry for being so careless joie.

ID,
Yeah… Storyboarding and PreViz is a whole realm to its own. I never really knew how incredibly huge that is until fairly recently.
It would be cool to have my own storyboard artist following me around all day, sketching what I told him to, and then sending some of the more intense action ideas to a previz team… would be cool indeed.
I think I’d also love to perform previz shots, too… perhaps. I’m guessing that it would have to be fairly fast-paced… which would add to the intensity of it all…

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Posted: 27 May 2013 08:38 AM   [ Ignore ]   [ # 120 ]
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Dartanbeck - 22 May 2013 11:20 AM
JoeMamma2000 - 22 May 2013 04:22 AM

Is that about right? Which means your statement was, for the VFX industry as a whole, pretty much baseless, correct?

And with all of this, everyone thinks I am the bad guy here, right?

Aside from a few minor things, yup. Baseless toward the entire VFX industry. Sorry for being so careless joie.

ID,
Yeah… Storyboarding and PreViz is a whole realm to its own. I never really knew how incredibly huge that is until fairly recently.
It would be cool to have my own storyboard artist following me around all day, sketching what I told him to, and then sending some of the more intense action ideas to a previz team… would be cool indeed.
I think I’d also love to perform previz shots, too… perhaps. I’m guessing that it would have to be fairly fast-paced… which would add to the intensity of it all…


Usually, you’d set down in sessions and go over the shots with the storyboard artist or artists and the same with the pre-vis and production painter. This is done before they begin shooting. With big special effects movies it’s almost a requirement. It cuts down on wasted time by getting everyone on the same page. Big budget movies can get expensive fast without proper planing.

Plus, if your wanting to pitch your idea to others, it only helps to have as much of these elements in place. It might help them see what your trying to get across. That’s why I’m learning to do it.

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