Try bringing your Daz Studio and Poser made video’s to an interview to get hired as a professional 3d artist somewhere - but do keep you personal feeling about the matter at the door, because they’re about to be shredded..
Oh really? How many times have you tried to get hired as a professional 3D artist somewhere? Has this happened often to you?
For it is to laugh! This is so freaking funny - Joseph
Okay, so some people don’t like drawn butter with their lobster. Okay… I got it!
I’m really glad to hear that you’ve hired some folks using the “Diamond in the Rough” method. I do that, too. Works great sometimes… sometimes not. But I like to be more open than the straight forward “Apply if you qualify for all of the requirements listed below” sort of thing.
But, yeah. I only heard it from a few people, truthfully - just to muse to your question. In my defense, however, they were the people who hire for their respective companies, none of which worked at the same place. Lead Modeler for Sony is a good friend of mine who started his career straight out of high school. The company that started him off hired him over the unfinished (but pretty sweet) game that he was creating, and posting his progress online at school (well, school’s web forum). The company was one of the big ‘uns in the game industry at the time (likely still are - but I don’t follow that stuff) and his first project with them was a huge seller. It was only a few short years in the biz before he was heading up the character modeling departments wherever he worked. Sony had him doing the lead character modeling and much of the design work for PS3 prior to release - like the Prince of Persia title, amongst many others.
Before I get long winded here, another guy worked with BioWare, another I’m not sure who paid him but he was designing some CG stuff for Space travel technology. Those three were all willing to hire me if the relocation would be acceptable for me - which it wasn’t. Nor did I want the job, truthfully. Otherwise I’d have moved! lol But that was because they saw what I could do just with G-Max, during the time when 3DS Max was in version 5. Funny thing is that it is those folks who turned me on to Poser in the first place. I was talking about how I’d love to hobby my way into making my own movie, all by myself - but how long it would take just to create all of the assets on my own - which is what I was doing for them. Fitting and adjusting UV maps, creating bipedal models rigged to their spec, making items that they needed for their projects - it was all gaming assets and I did it for fun.
3DS Max is an amazing piece of software. Now that I’m running myself through the actual, official campaigns of Neverwinter Nights and all of its expansions, I’m using the Rosie appearance assets that I made for myself - just for fun - on my main character. The hair and blouse blow around in the game wind as well as during movement. Ooops - getting of the subject… oh yeah… I said that wheat toast tastes best if you butter it before you apply the jelly - and you thought that I was misleading people by that. Well, I would apologize - but… edited out.
Anyways, yeah. Joe’s right. There are exceptions.
I do Poser style animations because I like them and I enjoy making them. I have given up Poser for Carrara because it fits my fingers better. But I’m still using the same content that I would be using if I were still animating in Daz Studio or Poser. So what I said to get Joe’s mom’s son all upset, applies to my Carrara endeavors as much as my Poser and Daz Studio films did in the past. Does this mean that there is no possible way for me to land a job creating animations the way I do? Absolutely not. What I wanted to prepare you for, is the fact that many CG industry companies rely on their lead staff members to help them grow. Many of the people put in charge of hiring modelers, animators, texture artists, etc., are looking for people that create their own assets using tools that resemble the tools used in their industry. I know people who are pros at using Maya and 3DS Max, who have no problem, whatsoever, with people using Daz/Poser figures. They tell me, and I have noticed, myself, that they are fairly rare in their crowd. At one point, it even made me feel almost as if the guy using Poser content was the guy riding up to a biker convention on a scooter. Nothing wrong with it, but not accepted but by a few.
Besides. If you want to get a job at a place that wants you to make your own assets for them, show them what you can make. If what you make then goes into Poser or Carrara or Daz Studio to render it out, I doubt you’d have a hard time. But if you’re trying to land an animation job at a game house, they’re usually not interested in what you can make Michael 4 do. Game companies need their people to know how games work. Even if all you do is animate, you still need to know how to build what it is that you are putting in motion - almost guaranteed. Joe might hire you… but I wouldn’t plan on getting into Bethesda with an aniBlock dance routine.