Oh this is cool. All this is very very cool. I just learned that by using Internet Explorer. It works 100% all my daz site.
Jader, someone was talking about you behind your back in the Members Forum under the Little Green Boxes thread. If you need any help in kicking his a$$ let me know. I’m just the guy to do it.
Can I feed him to my gryphon? =P
Go ahead Rezca,(Nice Avater by the way), It’s just some dude that thinks I can use this thing. I’m still learning as I go. So far so good.
pizza with bbq sauce! that’ll add fiesta to a rainy soggy sunday afternoon
dvd line up today, Incredibles, Finding Nemo, and Bolt.
parched, wantz one of those drinks in the coconut
i don’t think i’m living my life to the fullest. but not sure what it should be.
Is a catch 22 thing, if you think you have a full life you probably don’t, if you are aware there is more you probably do, what else is there but more?
Oh this is cool. All this is very very cool. I just learned that by using Internet Explorer. It works 100% all my daz site.
Jader, someone was talking about you behind your back in the Members Forum under the Little Green Boxes thread. If you need any help in kicking his a$$ let me know. I’m just the guy to do it.
Yes of course, I will be asking some people to test it all for me (According to Daz product info, Vendors do the beta testing and are required to have people test it before submitting to Daz)
Question… Would you guys prefer to have the all the buckles one texture UV…(as on the attached image) Or all separate so that each can be a separate textured, thus you ‘could’ theoretically have four different textured buckles… They can also have separate material zones too. I prob wouldn’t set any of them invisible though, since the straps and the pants require it.
Went ahead with the Buckle UV’s Separated, on the basis of UV Rule #1 - No Overlapping, and also so people can have individually textured buckles. ie. If they want rusted buckles, they will be unique and not identical.
Hows this for a UV Template?
(Minor adjustments to the edge of the main pants needs to be made, as it has broken rule no. #1
Straighten out the straps (To make it easier to put logos / writing along them)... also straighten out the seam of the pants (again, to make it easier to align things down them). Align the pocket sides to be “up-down” (ditto).
Beautiful sunny Melbourne day to walk home in, home and not even 6PM yet yay! And my render finished on one machine, moar yay! 1500x1500 8 cores 27 hours 30 minutes, the other rendering one on four cores is at 26.4% - weak yay
eta V4 skin by me, V4 shaders by me, hairy Tiger by AM, rendo Flapper frock, JT"s Baroque Grandeur with added reflect, a circus prop and a cage prop belonging to a truck prop
Yes of course, I will be asking some people to test it all for me (According to Daz product info, Vendors do the beta testing and are required to have people test it before submitting to Daz)
Question… Would you guys prefer to have the all the buckles one texture UV…(as on the attached image) Or all separate so that each can be a separate textured, thus you ‘could’ theoretically have four different textured buckles… They can also have separate material zones too. I prob wouldn’t set any of them invisible though, since the straps and the pants require it.
Oh this is cool. All this is very very cool. I just learned that by using Internet Explorer. It works 100% all my daz site.
Jader, someone was talking about you behind your back in the Members Forum under the Little Green Boxes thread. If you need any help in kicking his a$$ let me know. I’m just the guy to do it.
Can I feed him to my gryphon? =P
...you have my six guns and blades to back you up as well.
I think this might be interesting to some of you folks (Especially Spyro and ps1borg, who have access to 3DSMax and Lightwave respectively. Though I’m unsure if LW has cloth dynamics..?)
I think this might be interesting to some of you folks (Especially Spyro and ps1borg, who have access to 3DSMax and Lightwave respectively. Though I’m unsure if LW has cloth dynamics..?)