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The Twinkies and Lime Jello Complaint Thread—Now With More Squirrels!
Posted: 09 December 2012 06:14 AM   [ Ignore ]   [ # 811 ]
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Okay… The only solution that seems to work… As much as I hate seams… Is to:

A - Get rid of the part of the clip thats crossed in the image… (Maybe cut off the back face) and have the UV broken up in pieces by facing. As per the UV in the current attachment.

OR

B - (Insert here) Cos I dont know what else to do lol. I cant wield the top and bottom to the front due to the shaping. I could wield the sides to the front, excluding the inner gap.

EDIT: @Borg… I replied to your last at the bottom of the previous page. It also shows how the clips are being used. - I have UV Unwrapped successfully every thing else on this item of clothing. The clips are the only draw back.

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Posted: 09 December 2012 06:19 AM   [ Ignore ]   [ # 812 ]
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Spyro - 09 December 2012 05:15 AM
ps1borg - 09 December 2012 04:55 AM

Ya know that’s about a worst case scenario with holes and topologically contrasting manifolds in the holes, needs to be split into parts, then surfaces, before the unwrap, imo.

Just out of curiosity, I guess this is a belt or strap buckle thingy, why (beautifully bevelled and rounded) geometry and not bump or displacement?

This is what it belongs to. It’s actually designed for sub division. (Which Is applied in Daz, before saving it as an article of clothing.) I have tested it with the subdivision in 3ds Max… But it’s best not left on while UV Mapping and when exporting to Daz. 

I chose to make it a separate geometry so that the Sub D doesn’t cause it all to smooth into the pants. Daz will only recognize separate material zones from Max as long as they are separate objects with separate materials applied. I dont know if there is any way around it since Daz don’t accept a lot of 3ds max features :( I also leaned Daz hates objects from Max if they have stacked modifiers.

EDIT - Now that I think of it… I could cut off the outer sides of the clip and create it so the clip is made of two geometries… (Last resort I think) And remove the clip area that is hidden by the strap.

Oh I see, looking good smile Simplifying geometry as much as possible and using bump and displacement maps for detail saves on poly count as well. Don’t run Max so don’t know what to suggest about workflow, but in principle you should be able to import polygons grouped by surface names into Studio, don’t know what you mean by separate objects, do you mean parts?

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Posted: 09 December 2012 06:24 AM   [ Ignore ]   [ # 813 ]
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Spyro - 09 December 2012 06:14 AM

Okay… The only solution that seems to work… As much as I hate seams… Is to:

A - Get rid of the part of the clip thats crossed in the image… (Maybe cut off the back face) and have the UV broken up in pieces by facing. As per the UV in the current attachment.

OR

B - (Insert here) Cos I dont know what else to do lol. I cant wield the top and bottom to the front due to the shaping. I could wield the sides to the front, excluding the inner gap.

EDIT: @Borg… I replied to your last at the bottom of the previous page. It also shows how the clips are being used. - I have UV Unwrapped successfully every thing else on this item of clothing. The clips are the only draw back.

The geometry marked with red x’s AND the inside surface they are attached to will unwrap separately because those are topologically different to the rest of the geometry.  Simplify is what I would do.

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Posted: 09 December 2012 06:31 AM   [ Ignore ]   [ # 814 ]
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Attached the image again to help what I’m saying…

Each individual colour used in this pic is a separate object so to speak (You could say each is a separate part)... each colour will be separate material zones in Daz, but Daz will recognize this all as ‘one’ object. (Eg, when you select it and move it, it is all one and will move as one) It seems to be the only way I can import the file with separate material zones and so that smoothing in daz doesn’t make a mess of things.

(May be just a lack of knowledge I have in Max>Daz items lol)

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Posted: 09 December 2012 06:33 AM   [ Ignore ]   [ # 815 ]
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Add on to my last…

Every colour is a separate Object in 3ds Max (independent models)—- But when I send it to Daz, Daz will consider all this ‘One object’

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Posted: 09 December 2012 06:42 AM   [ Ignore ]   [ # 816 ]
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Kyoto Kid - 09 December 2012 02:04 AM

...@!*&! network reset.  Halfway though the post and *wham* lost everything I wrote again.

This is getting really old.

Complaint #2.

More PC Weidness.

Last month when my Annual PC membership was to expire, I noticed on my account page that the end date had changed to 11/10/13.  For the last several weeks still received the PC newsletter, still seeing PC prices, still had access to the Members Only forum so “OK” I thought, it must have auto renewed as I do have my card on file.

Now this Friday, I receive an email from Daz that my membership is set to expire at the end of this month. When I went to my account page there was no PC status, and the only newsletter I am subscribed to is the regular store one. 

Looked through the order history and nothing about a PC renewal.

Went to my bank’s site and sure enough there as no transaction to Daz for 69$ in November.

So I click on renewal link and the price I see is 99$, not 69$ even though I am still “supposedly” a PC member and have my card on file with Daz.

Now in the past I had to pay the full amount to renew once because I let it lapse beyond the “30 day grace period” but the extra 30$ was basically returned in Voucher credit so it wasn’t that big of a burn.  However, with the site software change in May, vouchers went the way of the carrier pigeon and I guess so does that extra 30$. Not an easy thing to deal with when on a tight budget.  Posted about this in the Renewal Thread over on the members Only forum.

(I wish I had a DNI link to my system, would really help to minimise all the typos)

Lots of people got that email though they didn’t need to renew - and you are still listed as a member in your profile. If you do need to renew manually you need to pay the full price and then ask for a refund on the extra $30 - there is a thread by Britney Creek on renewals in Members Only.

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Posted: 09 December 2012 06:44 AM   [ Ignore ]   [ # 817 ]
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They are all parts of the one object then,  I’m suggesting is you break the clips into parts also, so they will unwrap nicely smile

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Posted: 09 December 2012 06:47 AM   [ Ignore ]   [ # 818 ]
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Whoa getting cool outside tonight, gots to go inside and stay calm. Last week at work starts tomorrow yay, too excited to sleep !

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Posted: 09 December 2012 06:48 AM   [ Ignore ]   [ # 819 ]
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ps1borg - 09 December 2012 06:44 AM

They are all parts of the one object then,  I’m suggesting is you break the clips into parts also, so they will unwrap nicely smile

Thanks borg! I was just about to mention simplifying the geometry of the “buckle” into parts might solve the UV crisis I’m having LOL! Thanks for helping me out smile - I’d still be pulling out my hair if it wasn’t for you.

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Posted: 09 December 2012 06:49 AM   [ Ignore ]   [ # 820 ]
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ps1borg - 09 December 2012 06:47 AM

Whoa getting cool outside tonight, gots to go inside and stay calm. Last week at work starts tomorrow yay, too excited to sleep !

Thats right, you changing jobs arent you? You got a holiday gap in between?

It’s cold on the border of VIC as well.

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Posted: 09 December 2012 07:12 AM   [ Ignore ]   [ # 821 ]
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Complaint (Sort of) -

I do not believe I can apply what I see in Mental Ray (For 3DSMax / Maya) to the Cinema 4D version like I can with Vray.  With but a few *slight* exceptions, I can watch 3DSMax Vray tutorials or XSI or whatever and be able to apply it all to Cinema 4D - every knob and dial.  The same doesn’t seem to apply to Mental Ray. At least, not as much.
*shrugs* I hopes Digital Tutors will get some videos on M4D soon o3o
(‘course what would I care? MR for C4D is even more expensive than Vray was XD )

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Posted: 09 December 2012 07:16 AM   [ Ignore ]   [ # 822 ]
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Second complaint - no matter how many times I try and update my avatar (Remove Avatar, Uplaod new one, etc) it always displays my snake one and not my new gryphon avatar. 

Bah.

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Posted: 09 December 2012 07:24 AM   [ Ignore ]   [ # 823 ]
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Rezca - 09 December 2012 07:16 AM

Second complaint - no matter how many times I try and update my avatar (Remove Avatar, Uplaod new one, etc) it always displays my snake one and not my new gryphon avatar. 

Bah.

Try loading a different file format. In other words if your current avatar is a jpg, make sure the new one is a png, or vice versa. It may work.

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Posted: 09 December 2012 07:38 AM   [ Ignore ]   [ # 824 ]
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Ledhead - 09 December 2012 07:24 AM

Try loading a different file format. In other words if your current avatar is a jpg, make sure the new one is a png, or vice versa. It may work.

Yay it worked! 

Thank you, thank you~

And the large version, just because:

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Posted: 09 December 2012 08:37 AM   [ Ignore ]   [ # 825 ]
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ps1borg - 08 December 2012 08:50 PM

Party time in Melbourne, the smell and chatter of BBQ cooking and family from almost every backyard and balcony today smile


likes party time, she forlorns

do tigers like catnip?

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