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The Twinkies and Lime Jello Complaint Thread—Now With More Squirrels!
Posted: 08 December 2012 11:27 PM   [ Ignore ]   [ # 796 ]
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Not so happy with the way this turned out ‘cos the IDL ended up a little on the grey side so going to do again overnight smile

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Posted: 09 December 2012 12:03 AM   [ Ignore ]   [ # 797 ]
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ps1borg - 08 December 2012 11:27 PM

Not so happy with the way this turned out ‘cos the IDL ended up a little on the grey side so going to do again overnight smile

[stupid network reset, just as I was almost finished typing]

...the Lady and the Tiger.  Nice.

Which interior set is that?

One thing I also notice is that her skin is a bit “shiny”

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...it’s five minutes to midnight…

I’d rather have a blue sky above me than a blue screen in front of me.

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Posted: 09 December 2012 12:21 AM   [ Ignore ]   [ # 798 ]
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This is a noncompliant, I’m now talking to my computer instead of typing. This will take a few days for me to get it right, but I will get it right. This will make me a much happier person.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 09 December 2012 02:04 AM   [ Ignore ]   [ # 799 ]
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...@!*&! network reset.  Halfway though the post and *wham* lost everything I wrote again.

This is getting really old.

Complaint #2.

More PC Weidness.

Last month when my Annual PC membership was to expire, I noticed on my account page that the end date had changed to 11/10/13.  For the last several weeks still received the PC newsletter, still seeing PC prices, still had access to the Members Only forum so “OK” I thought, it must have auto renewed as I do have my card on file.

Now this Friday, I receive an email from Daz that my membership is set to expire at the end of this month. When I went to my account page there was no PC status, and the only newsletter I am subscribed to is the regular store one. 

Looked through the order history and nothing about a PC renewal.

Went to my bank’s site and sure enough there as no transaction to Daz for 69$ in November.

So I click on renewal link and the price I see is 99$, not 69$ even though I am still “supposedly” a PC member and have my card on file with Daz.

Now in the past I had to pay the full amount to renew once because I let it lapse beyond the “30 day grace period” but the extra 30$ was basically returned in Voucher credit so it wasn’t that big of a burn.  However, with the site software change in May, vouchers went the way of the carrier pigeon and I guess so does that extra 30$. Not an easy thing to deal with when on a tight budget.  Posted about this in the Renewal Thread over on the members Only forum.

(I wish I had a DNI link to my system, would really help to minimise all the typos)

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...it’s five minutes to midnight…

I’d rather have a blue sky above me than a blue screen in front of me.

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Posted: 09 December 2012 02:15 AM   [ Ignore ]   [ # 800 ]
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Kyoto Kid - 09 December 2012 12:03 AM
ps1borg - 08 December 2012 11:27 PM

Not so happy with the way this turned out ‘cos the IDL ended up a little on the grey side so going to do again overnight smile

[stupid network reset, just as I was almost finished typing]

...the Lady and the Tiger.  Nice.

Which interior set is that?

One thing I also notice is that her skin is a bit “shiny”

yeah ended up with a shadow throwing a grey cast that killed the contrast range and started to torture the highlights, going to render another version tonight, takes a while. Um, “set” is bits of Jack T’s Baroque: Windows, a floor, half a roof, and a scene-size 100% white half dome for the indirect.  Don’t use radiosity much but that poly-based fur on AM’s creatures is an irresistible challenge - if you get it right the rewards are great - so I thought I’d experiment and try to strategise and find a poser workflow that will be a consistent producer like the one I did for the point lights I usually use on AM’s furries smile 

Was an antidote for this gloomy one:

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Posted: 09 December 2012 02:47 AM   [ Ignore ]   [ # 801 ]
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Why in the heck is it that every time something looks easy. It turns out to be a pain in the butt? This dragon thing works fine, but it’s going to take a long time to learn this son of a gun. It has so many options and tutorials to learn how to make it work that it just makes me mad!

What you see on TV is not what you get. It really should come with a big manual, but all you get is a built in help file.

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Posted: 09 December 2012 03:37 AM   [ Ignore ]   [ # 802 ]
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Jaderail - 09 December 2012 12:21 AM

This is a noncompliant, I’m now talking to my computer instead of typing. This will take a few days for me to get it right, but I will get it right. This will make me a much happier person.

Heya Jader! You using voice command? (Hands free… or what ever it’s called lol) I assume it’s rather cold in your location.

Surprisingly, here went from really cold winter straight ‘smack bang’ to summer hot, then oddly it’s borderline cold again… I cant keep up with the weather man! tongue laugh

@Borg - Great renders! smile

 

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Posted: 09 December 2012 03:40 AM   [ Ignore ]   [ # 803 ]
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Misty Whisky - 08 December 2012 09:18 AM
Spyro - 08 December 2012 06:30 AM

UV Unwrapping is killing me! It not playing nice at all. How the heck do people uv map pants and have them turn out so beautiful?

I’ve watched tutorial after tutorial… All of them are using low res models, all of them use the same method… Planar Unwrap and Pelt Unwrap… The best Pants UV is sliced at the seams, on the inner seam that goes through the fly and the outer legs. I try it and it goes to crap. The edges curl, I get overlapping, and distortions. Relaxing it just screws it up.

I’ve tried doing it front left leg, back left leg, Right front leg, Right back leg… And still it fails. It’s such high res that no way in the world could I manually do it.


sometimes it helps to cut vertically in strips, then stitch back together.  i use wings3d, it can be tedious

Thanks very much Misty… things really started to click once I read your comment! U a life saver! smile

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Posted: 09 December 2012 04:02 AM   [ Ignore ]   [ # 804 ]
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Hi Spyro yes, I am now talking to my computer. I no longer have to type I still have to use a mouse, but that’s okay. It was the pecking that was getting to my hand. I’m fine with what is going on now. This is really cool.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 09 December 2012 04:13 AM   [ Ignore ]   [ # 805 ]
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How well is it converting your voice to text? Do you have to back space heaps? I’ve never used that sort of feature before.

And hands free on mobiles aren’t perfect either.


———————————

Question… For any content creators…

How should I approach UV Unwraping of these clips? I’m sort of baffled confused (Left it till last, and kept telling myself “It’s just a box… I just unwrapped pants, pockets and Straps… How hard could it be?”........... Of course now that it’s the last thing to UV map, before sending the item to daz, I’m thinking… “damn”)

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Posted: 09 December 2012 04:24 AM   [ Ignore ]   [ # 806 ]
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Spyro - 09 December 2012 04:13 AM

How well is it converting your voice to text? Do you have to back space heaps? I’ve never used that sort of feature before.

And hands free on mobiles aren’t perfect either.


———————————

Question… For any content creators…

How should I approach UV Unwraping of these clips? I’m sort of baffled confused (Left it till last, and kept telling myself “It’s just a box… I just unwrapped pants, pockets and Straps… How hard could it be?”........... Of course now that it’s the last thing to UV map, before sending the item to daz, I’m thinking… “damn”)

I would start by separating surfaces into different groups, front, back etc. Then slice through the middle edgeways from a long end at the seams where the surfaces join.

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Posted: 09 December 2012 04:24 AM   [ Ignore ]   [ # 807 ]
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I’d be inclined to “project from view”, and leave the “edges” being stretched… given that they’re relatively thin, and the front faces of the buckle are what people are going to be looking at/rendering.

On the other hand, if you think people might want to be able to wrap a “rusty” procedural all over them, then you’ll probably need to separate out each little bar and piece and unwrap them one at a time.

$0.02c (^_^)

ETA: I think I just said what Ps1 said above… though not as concisely X).

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Posted: 09 December 2012 04:44 AM   [ Ignore ]   [ # 808 ]
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Ok Is this what you guys mean?

I’m a little baffled. I think the whole UV Unwrapping all day long is taking it’s toll lol

Perhaps a center line that splits the front from the back?... The internal gaps is what confuzzles me lol

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Posted: 09 December 2012 04:55 AM   [ Ignore ]   [ # 809 ]
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Ya know that’s about a worst case scenario with holes and topologically contrasting manifolds in the holes, needs to be split into parts, then surfaces, before the unwrap, imo.

Just out of curiosity, I guess this is a belt or strap buckle thingy, why (beautifully bevelled and rounded) geometry and not bump or displacement?

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Posted: 09 December 2012 05:15 AM   [ Ignore ]   [ # 810 ]
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ps1borg - 09 December 2012 04:55 AM

Ya know that’s about a worst case scenario with holes and topologically contrasting manifolds in the holes, needs to be split into parts, then surfaces, before the unwrap, imo.

Just out of curiosity, I guess this is a belt or strap buckle thingy, why (beautifully bevelled and rounded) geometry and not bump or displacement?

This is what it belongs to. It’s actually designed for sub division. (Which Is applied in Daz, before saving it as an article of clothing.) I have tested it with the subdivision in 3ds Max… But it’s best not left on while UV Mapping and when exporting to Daz. 

I chose to make it a separate geometry so that the Sub D doesn’t cause it all to smooth into the pants. Daz will only recognize separate material zones from Max as long as they are separate objects with separate materials applied. I dont know if there is any way around it since Daz don’t accept a lot of 3ds max features :( I also leaned Daz hates objects from Max if they have stacked modifiers.

EDIT - Now that I think of it… I could cut off the outer sides of the clip and create it so the clip is made of two geometries… (Last resort I think) And remove the clip area that is hidden by the strap.

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