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Dental Plan for Genesis - Now Available (Commercial)
Posted: 25 November 2012 06:31 PM   [ Ignore ]
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Originally this started out as just a few teeth morphs for the Aging project, but this one got quickly out of control and became so big that I decided to make it a stand alone project. Now you have full control of what you want your teeth to look like all in one package.. You can control grouped morphs and individual teeth to create endless possibilities. I have partnered up with the very talented Draagonstorm who will be handling the textures/materials and shaders. Basically you can choose to have your teeth and gums in perfect condition, or if you want, you can have them as rotten or yellow as you like. Here are some screenshots of the morphs. The materials are still in developement, but for now this will give you an idea of what this product is about. Enjoy.
[ Edited: 08 January 2013 02:51 AM by Zev0 ]
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Posted: 25 November 2012 06:32 PM   [ Ignore ]   [ # 1 ]
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Some variations of combined morphs.
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Posted: 25 November 2012 07:06 PM   [ Ignore ]   [ # 2 ]
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I am saying nothing...

...apart from...

...EXCELLENT IDEA
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Posted: 25 November 2012 07:16 PM   [ Ignore ]   [ # 3 ]
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Glad you like:) I might add more morphs if I can think of any good ones that will add value to the set.
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Posted: 25 November 2012 07:21 PM   [ Ignore ]   [ # 4 ]
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It would be nice the have a few loose teeth to knock out to go flying LOL Rather time consuming I would imagine as you would have to build a new mesh yourself with fangs morphs etc. Just thought I would throw that one out and see if I catch something. smile
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Posted: 25 November 2012 07:28 PM   [ Ignore ]   [ # 5 ]
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It will have to be built separately from scratch. I can do that, but it wont be part of this package. It's easy to do so If I have time I wlll make it a freebie. Just remind me:)
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Posted: 25 November 2012 07:31 PM   [ Ignore ]   [ # 6 ]
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Sounds like another plan. Cheers

Note to self....remind Zevo...tomorrow...I mean next year. smile
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Posted: 25 November 2012 07:50 PM   [ Ignore ]   [ # 7 ]
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I'm glad to see you're separating these out. One thing I was thinking when you were showing some of the images in the other thread was that it would be really useful for people at the other end of the age spectrum. Kids who are teething, or just getting in their adult teeth. Having it separate is a really good idea.
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Posted: 26 November 2012 01:02 AM   [ Ignore ]   [ # 8 ]
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Szark - 25 November 2012 07:06 PM
I am saying nothing...

...apart from...

...EXCELLENT IDEA

Seconded! I've always felt that teeth needed more work in terms of morphs and textures.
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Posted: 26 November 2012 05:16 PM   [ Ignore ]   [ # 9 ]
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Awesome! Will there be... Broken teeth? For those who may have been in combat and sort of... Lost a couple in an imperfect way?
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Posted: 26 November 2012 06:39 PM   [ Ignore ]   [ # 10 ]
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can you make spiny or saw like teeth too?

Great work!
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Posted: 26 November 2012 06:45 PM   [ Ignore ]   [ # 11 ]
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SereneNight - 26 November 2012 05:16 PM
Awesome! Will there be... Broken teeth? For those who may have been in combat and sort of... Lost a couple in an imperfect way?


Yes. But they will probably be controlled via transmapped or displacement maps, since the poly count on the teeth is extremely low for finer details.
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Posted: 26 November 2012 06:47 PM   [ Ignore ]   [ # 12 ]
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Biddles - 26 November 2012 06:39 PM
can you make spiny or saw like teeth too?

Great work!


Can you post a pic as an example so I know exactly what type of effect you are looking for.

Do you mean something like this?
[ Edited: 26 November 2012 06:49 PM by Zev0 ]
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Posted: 29 November 2012 01:00 PM   [ Ignore ]   [ # 13 ]
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Great stuff Zev0, i had thought about doing some braces, but I had no idea what to package them with.
Was wishing the other day, that I could make Genesis characters front incisors angle inward slighly and caynines stick out forward a bit, this makes for a very cute look on females.hopefully your product will be able to do this?

Another part of Genesis that really needs some morph love is the eyebrows, right now there is almost no way to alter their shape length or thickness - which is pretty shocking really. All you can do is adjust depth :(
[ Edited: 29 November 2012 01:52 PM by Dogz ]
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Posted: 29 November 2012 01:56 PM   [ Ignore ]   [ # 14 ]
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There are those morphs. I have been developing a few since I last posted. But they are grouped morphs which means it applies them to all the teeth or just upper teeth or lower set. If I had to make them for each tooth that would be around 4 morphs (basic movement) per tooth x 32 which totals around 128 morphs. A bit much if you still add that to the grouped morphs. I will however make more presets which don't rely on dialing the morphs, which can also be modified by adjusting the current morphs. Send me a pic example and I will do the morph for you:) There are still a few morphs I am busy with. But at the same time I do not want to clutter the product. I am happy with where it stands at the moment.

Funny you should mention eyebrows. I have a fibremesh set based off my manfuzz fibre that has enough morphs to create any design you want. Each fibre is extremely thin. Only thing standing in my way is getting it to follow preset expressions. They follow dialed expressions just fine, but any preset expression it stays static. I'll figure it out soon, for now I need to get my current projects complete. I also have a Long wizzard beard in developement using the same fibre. They will be released as a set. But that is for another day:)
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Posted: 29 November 2012 02:32 PM   [ Ignore ]   [ # 15 ]
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Now, we need a set of dentures and some loose teeth.
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