# Trans equals what?

Posts: 2,265
edited December 1969

On maps, there are scales to measure distance, e.g. 1 inch = 1 mile, etc. Rotation in DS is degrees, e.g. xrot 45 = 45 degrees. So, e.g. xtrans 10 would be what? Centimetres, inches, feet?

• Posts: 4,719
edited December 1969

If memory serves, the x/y/z trans units are cm, with the 'ground grid' of DS laid out in 50cm squares.

• Posts: 2,708
edited November 2012

1.0 units of translation = 1 Centimeter

http://www.daz3d.com/forums/discussion/11923/

Post edited by wancow on
• Posts: 15,001
edited December 1969

Basically, everything in DS is in cm.

That means a 0.1 displacement is a mm, too.

• Posts: 2,708
edited December 1969

Oh crap... you know what, till I read your post, that never bloody well occurred to me!!! No joke!

• Posts: 1,765
edited December 1969

Yes, centimeters. But the floor grid is 1 meter squares, not 50cm.

The easy way to see for yourself is to make a 1m cube primitive. Move it +50cm X and Z to fit it in a grid square.

mac

• Posts: 2,265
edited December 1969

Thanks all. Now I know how to place a building a quarter of a mile away :)

• Posts: 4,719
edited December 1969

maclean said:
Yes, centimeters. But the floor grid is 1 meter squares, not 50cm.

The easy way to see for yourself is to make a 1m cube primitive. Move it +50cm X and Z to fit it in a grid square.

mac

I suspected that 50cm would come back and bite me ... I had a render running at the time and could not check/confirm. :)
• Posts: 2,265
edited December 1969

Which places the building outside a skydome. So, according to DAZ, the universe is only half a mile wide :ohh:

• Posts: 15,001
edited December 1969

You do know they say the world is getting smaller all the time...but just beyond the end of my driveway? That's a little too small...

• Posts: 815
edited December 1969

But, but you can scale the sphere up! And things disappear from the viewport if you scale them too big.
If that's the UE sphere it doesn't matter if things are inside or outside, they still will be lit (as long as the texture on the sphere isn't set to show in the render, that is).

• Posts: 2,708
edited December 1969

There's got to be a way to create backgrounds... some technique you can use to render a background, then map it onto a sphere, or a background arc... I'll bet that would be a great pluggin or script challenge for some of these guys that do that...

• Posts: 3
edited December 1969

There is Infinito

http://www.daz3d.com/shop/infinito-1-0

But at that price? Errr .......

• Posts: 2,708
edited December 1969

I was looking at that... I'm not sure. I'd like to see one or two other people actually using it and recommending it before I buy it...

• Posts: 3,164
edited November 2012

It was half off during the PA sale. The only reason I didn't buy it was because it didn't support instancing. I'm thinking I should have bought it anyways.

Allessandro has some great videos available if anyone is considering it. He is the same artist who is developing the "Look at my Hair."

Post edited by Joe Cotter on