I get what you’re saying, and I have no issues with people using whatever software they want to use.
I used Max for at least ten years, from 3D Studio onto Max 8. and I use other 3D software,. not only Carrara.
So,... I’m not suggesting that you should only use carrara..
but,.. what I’m trying to help you with is,. getting what you want, out of Carrara, and into wherever you want to go.
Q: what is it exactly that you’re having problems exporting .. ?
Q: why are you going through Studio to get to Max ?
For me,.. I’ve never had an issue in exporting any models from Carrara to Max,. and I’ve never had to go through DS
Bearing in mind that Carrara Rigging and weight mapping are completely different to Max’s Biped and Physique, and if Max is what you’re rendering in then it’s probably best to re rig any models using those Max tools.
There is an old importer for Max Called PCharacter Import, which was designed to transfer Poser / Daz3D models and textures into Max,
it’s old but it still works.
the other route is Poser Pro,.
I also use motion capture software, and have no real issues with opening any of the animation files in Poser, Carrara, DS, or Max
Some carrara features won’t be supported, but have equivalents in Max, or can be made in Max
As for animation time per frame.
Have you tried reducing the complexity of your scenes,. for example,. creating the scene and animation,. then rendering out the Background, and the figures separately, and compositing the results..
I also use Octane GPU renderer,. but since materials need to be “Tweaked” in any render engine, it’s another step which takes time to set up,. and there are still issues in Exporting sequential models to render animation frames, and although the image is being built up almost instantly,. it still takes some time to generate a quality image,.
There are plugins in development to allow DS and Carrara to access Octane.
There’s no foolproof Lip-sync solution,. all of them need to be adjusted to some extent to get what you want or to correct any inconsistency in the Automatic creation stage.
Yes , this can be time consuming,. but everything takes time,. and if it’s worth doing, it’s worth taking the time to do it well.
DAZ does not have the same level as technical support for specific issues that may arise during the course of a project.
This is true, but if both companies charged the same fee for technical support, ....then it would be a level playing field, ..and a fair point,
There are a bunch of helpful, experienced users here who are willing to help for free. 24 / 7
As for the lack of Documentation,. the only parts that are missing are the new Bullet physics stuff,. and the reason that it’s still missing is actually quite simple,.. It’s not finished. ..
So,. in a way,.. it’s like describing a Butterfly as,..
A small, long, green, tubular insect with multiple legs, which spends most of the time eating leaves.
Oh wait,.. that’s a caterpillar,...
Creating a Working Manual, or an updated addendum to the existing manual, and including the “Current” description of Bullet, would be a waste of time,. and a source of confusion later.
It’s not even half way developed,.. once it’s working and integrated fully, then the manual can be done relatively quickly,.
In the meantime,... here’s my basic guide for Bullet, (which has been changed several times to keep up with changes)
If you need any help, or more information, ...just ask
Hope it helps