No. But what are going to want to do is iterate across all the DzPropertys on a node, it’s object, and all the modifiers(if the modifier is a morph and use its valueChannel’s) to find the DzFloatProperty that you want to drive.
Porting the sample scripts located here to compiled C++ that uses the SDK rather than the script API should be fairly easy. The scripts are commented and show which classes are involved.