Here’s the thing. I’m trying to simulate SSS in Bryce and what I need are two models that fit almost exactly inside one another without the mesh’s colliding and the inside one showing outside the other.
I can get light to scatter into the skin, but to avoid it making the complete transit across the body, another close fitting body inside the first body would act as a suitable absorber - since SSS is not a native function of the Bryce render engine, some work is required.
You can see the effect on this simpler model of the nice snake monster.
But I’m having problems with Vicky due to her more complex geometry (see other images)
So, is there any way in DS that I can take my model of Vicky and make her slightly smaller - I suppose “skinnier” would be closer to the truth - all around. I need her to shrink in such a way that she will fit inside herself exactly, to a depth of about three to four mill, in real terms? This would negate ears but not fingers.
Oh, please note, I am a total DS noob. So if this is an obvious built in feature, I really don’t know anything about it!