Dem bones, dem bones, dem aligned bones.
I've been trying to make an actor with a MakeHuman figure, but I've been having some troubles with the rigging. I've exported the figure as a Collada with Rigid Rigged.
Then I auto align the bones in the joint editor and that fixes about 90% of the rigging. I have to adjust the toes and the right hand finger tips manually but that's no problem.
The problem is some of the bones don't align at all to their start and end points. The start and end points are where they're supposed to be but the bone points in the opposite direction.
The second problem is when I save the model as an actor and then load it again, the waist ends up collapsing around the spine.
Any idea what I'm doing wrong?