I’ve noticed that you cannot export a higher LOD from the Genesis base mesh to fbx
it only ever allows the low res base mesh. If you export the high LOD it destroys the
morphs and animations and makes the mesh explode.
The low res mesh has workarounds in 3ds max ( i can add a turbosmooth mod) but doesn’t work
with C4D which doesn’t allow a smooth modifier on the rigged character.