Congratulations! You are a March Madness BONUS BUYER!

Enjoy 10% OFF* ALL PURCHASES STOREWIDE or enjoy 30% OFF items with a SKU number lower than 16000 & 30% OFF items from Runtime DNA.

Take an EXTRA 20% OFF of today's related items

Offer valid for intended recipient only
* 10% discount DOES apply to Gift Cards and Memberships. **Items must be in cart simultaneously for discount to apply.
[ collapse ]

Sub Plane content

vindazivindazi Posts: 568
edited November 2012 in Daz Studio Discussion

I lot of the content I purchase from Daz have part of the item below the ground plane. I don't know if this is suppose to be a bug or a feature but I am looking for a quicker way to fix it than making adjustments to each of the offending parts.

In this example all four of the feet start out below the ground plane. But most are not so straight forward. they may have a tail or other part also below. Also they don't start out level with themselves so that means extra time wasted doing "chores".

Is there a way to lock the ground plane so that nothing goes below it? Is there a way to "ground" an item so that it conforms to an imaginary flat plane, e.g. the tail or claws of a dragon are not sticking into the ground?

Any other time saving work arounds would be appreciated.

534 x 411 - 33K
Post edited by vindazi on


  • wancowwancow Posts: 2,708
    edited November 2012

    use Control+D to drop/lift your figure to the ground plane.

    Post edited by wancow on
  • vindazivindazi Posts: 568
    edited December 1969

    I went to the scene panel and selected the object. Then I clicked on Control D. Nothing happened at all.

    I am using Daz 4 on a Mac running 10.6 on and intel duocore 2 with 4 gigs of ram.

  • vindazivindazi Posts: 568
    edited December 1969

    Looks like "command" D on a Mac works. Thanks.

    However that still does not make the feet touch the ground on all four feet, or makes sure the tail is flat with the ground. Any ideas about that?

  • AscaniaAscania Posts: 0
    edited December 1969

    Pose the figure to do so by hand. then save it for later re-use.
    And just a reminder: the ground plane you see in the viewport is NOT present in the render. You will have to insert your own. And you can move that as high or as low as you want.

  • vindazivindazi Posts: 568
    edited December 1969

    Thanks. Changing the plane would only be a remedy for the first figure. After that I need a way to make the newly introduced figures to conformed to the setup I have created. I find that the "ground plane" is a useful reference for building a scene so I was looking for the most efficient way to do that. The Command D is a good start.

    However many of the figures don't fit on a flat plane. One or more appendages are one a different plane than the rest so I end up spending too much time tweaking these figures.

    Just trying to be more efficient so I can move on to new ideas.

  • wancowwancow Posts: 2,708
    edited December 1969

    Forgive me, I don't mean to go off. However, the point of having a figure is to pose them. The Dragon is a figure that often sits on all four extremities. However, as it is most often based on Human Anatomy, it's difficult to set it on the ground properly and have the mesh work properly. What you can do is create a default pose that has the figure standing on the ground, save it as a pose preset and apply it when you call up the figure. (See the thread on Scaling in Pose Presets first, however).

  • wancowwancow Posts: 2,708
    edited December 1969
Sign In or Register to comment.