A pose set that is designed for a particular figure or character morph will need to be tweaked if used with a different figure or character morph. Genesis is no different. Different shapes require different rotation values of the nodes inorder to accomplish a near identical pose.
Agreed, but that’s not my main problem. My main problem is, as in the thread title, scaling.
Below is an example of a comic character using smay’s Chibi Boy with the head scaled to my taste. Below are four sample poses using different pose packages. The first is Capsces Poses for HIro 5; she’s a pro and I’ve never, ever had a problem with any of her pose packs. The character’s pose, as you mentioned, may need minor tweaks, but I know that going in, and they’re never too difficult. Next to it is one of Muscleman’s Extreme Heroes Ultimate Poses. Besides the head (and eyes, and all of the tongue joints) being reset to 100%, notice the feet peeking through the boots. Not too hard to fix, just make ‘em invisible, right? That’s true… except they already *were* invisible, as were all parts of the body hidden beneath clothing. Besides “fixing” my scaling issue, Muscleman’s poses also “fix” anything I’ve turned invisible.
The third pose is from the M5 General Poses; like Capsces, no problems whatsoever. The fourth is Khory’s Easy Going Poses for Micheal 5. Scaling problems, but at least everything that was set to invisible still is.
Of the Pose packages I’ve purchased for Genesis, less than half work correctly without altering my character. They’re pose packages, not morph packages. Some artists have no problem supplying pose packages that just pose the character. To the best of my knowledge, it’s a matter of selecting the correct options when saving, but while some artists do it perfectly every time, other’s don’t.
Tweaking the pose, no problem. Redoing scaling and visibility settings… well, I start to lose the time savings I was getting, which was the whole point of buying pose packs in the first place.