At the very least, scaling when one selects to save a pose preset should be disabled by default!
Having to go in, select to disable it for every part of every finger is just plain TEDIOUS and makes saving a pose absolutely unpleasant.
One could be forgiven for including morphs and scaling in a freebie pose, but for paid-for products in my opinion that is simply plain unacceptable, and something DAZ QA should be on faster than a batwink at harvest moon.
My problem is this: I make a LOT of poses! and I mean a LOT! And I very often need to take a pose from one character and put it onto another.
Since things are the way they are, I often have to copy that pose from scratch, because it is LESS WORK to do that than to fix all the crap that happens to a different character when I save a pose as a pose preset and apply it.
If I were doing animations, I’d do exactly what you do. I don’t sell anything, and so far I haven’t distributed any poses… the main reason for not distributing poses is because of the problem with fixing them for distribution. It’s simply too much work! IMHO, character creation is the easiest part of this, and it should not be. Posing should be.
Most often, from scratch. And usually when I’ve got a character loaded. I almost never create one with default genesis loaded because mostly the pose is based on the character I’m working with. I do use some of the poses that came with V5 and M5 on occasion. But I always play with them after.
With Duf format, if you click on the options menu (square box in the upper right) you have multiple options. Choose first to deselect all then go back and choose to save all rotation and all trans. The other option is to save modified only BUT that presents a problem since it will ignor 0 values.
Or you can just use the PFE and save them all as PZ2 files since they will still work with Genesis too.