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WIP - On a hiding to nothing
Posted: 08 December 2012 11:44 AM   [ Ignore ]   [ # 46 ]
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grin:-):-)

Methinks you are taxing the bu..er to the limit!

Dust bunnies can be reached - my last incident when the PC went bowel upwards was the gunk behind the fan - looked all clean to me, but when my computer guy opened up - yikes!

This is what you get from living at the coast - humidity + dust =gunky slurry on the back of the fan:(

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Posted: 11 December 2012 11:46 AM   [ Ignore ]   [ # 47 ]
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Gunky slurry big surprise  Not encountered that I must confess.  I did remove all the fans and cleaned behind them where possible. 

So… again as a bit of a break from repairing twisted verts on my pods, I’ve tweaked a bit more the main hull by introducing itty bitty ; small and medium/large sized elevators. 

In the bottom shot, I have untwisted the relevant verts takes about 3 hours +/-  and I’m replacing the missing parts.  Now back to the repairs six done two to go.  rolleyes

Edit:  One to go; last one was a real pig.  hmmm

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Posted: 13 December 2012 02:49 PM   [ Ignore ]   [ # 48 ]
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Good grief, I’ve been tearing my hair out trying to repair the last pod.  I tried every this way and that and back over again and again and again.  Tried re-doing the bridging.  Nope.  repeated so many times I lost count. 

Then tried extruding.  Nope.  Etc.  Gradually reduced down the faults until two areas left.  See figs;

Eventually heaved the model around until I found gaps appearing where they shouldn’t, even when bridging. All flaming day I struggled, but all fine now.  cheese

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Posted: 13 December 2012 07:21 PM   [ Ignore ]   [ # 49 ]
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All those domes pods and cities and buildings reminds me of a anime called Macross Frontier.
Too huge for me, great work Redsquare.

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Posted: 14 December 2012 03:41 AM   [ Ignore ]   [ # 50 ]
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Thanks for your comments A3DLover.

Macross Frontier.

Umm, never heard of it I’m afraid, so you have the advantage of me.  May be when I finish this I’ll go a hunting and see if it is still about.  A least I can now get on with filling the pods now I’ve sorted them out.  smile

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Posted: 14 December 2012 07:46 AM   [ Ignore ]   [ # 51 ]
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Hello Red.
You know my proverbial ability to use the English language ....
For this reason, if I ask you very briefly, what is it?
smile

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“Il principio della scienza della pittura è il punto, il secondo è la linea, il terzo è la superficie, il quarto è il corpo che si veste di tal superficie”
Leonardo da Vinci

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Posted: 14 December 2012 02:21 PM   [ Ignore ]   [ # 52 ]
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For this reason, if I ask you very briefly, what is it?

  Ha bl**dy ha. 

Now there’s the rub.    Think self sufficiency; 

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Posted: 15 December 2012 02:17 AM   [ Ignore ]   [ # 53 ]
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RedSquare - 14 December 2012 02:21 PM

For this reason, if I ask you very briefly, what is it?

  Ha bl**dy ha. 

Now there’s the rub.    Think self sufficiency;

Forgive me.
I did not understand.
No problem.

Bye

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“Il principio della scienza della pittura è il punto, il secondo è la linea, il terzo è la superficie, il quarto è il corpo che si veste di tal superficie”
Leonardo da Vinci

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Posted: 25 January 2013 07:40 AM   [ Ignore ]   [ # 54 ]
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Oh knickers!  the texture has too low a resolution.  red face

 

 

 

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Posted: 12 March 2013 08:20 PM   [ Ignore ]   [ # 55 ]
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OK After alterations and additions to my recreation pod mesh, I have now started to plant it. Phase I completed for better or worse. 

The first is just a screen grab of the boundary boxes. Makes the real one seem a tad nude

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Posted: 13 March 2013 08:06 AM   [ Ignore ]   [ # 56 ]
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Hmm! Disappointment! Zeroed in to the ground level and I seem to have lost my ripples in the sand. I pretty sure it is because I UV’d the revised mesh slightly differently. Bummer, not sure I can face another 6 hours instancing an alternative mesh. Either that or my lens focus point is all wrong.  Or both.  downer  Unlike the second shot.

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Posted: 13 March 2013 02:56 PM   [ Ignore ]   [ # 57 ]
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Right I’ve found my ripples plus the odd reversed normal but I can live with the latter. After the first shot I doubled the size reduction, whilst not so noticeable better for scale I think.

Start planting tomorrow methinks.

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Posted: 13 March 2013 10:22 PM   [ Ignore ]   [ # 58 ]
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Very impressive, Red - what are you using to make the terrain?

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Posted: 14 March 2013 05:51 AM   [ Ignore ]   [ # 59 ]
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Cheers Roy

World Machine - http://www.world-machine.com/

Fortunately the latest version outputs to .obj Yay!  Even the free version, whilst my earlier paid for version doesn’t.  So I downloaded it.  It’s a brilliant proggy although in theory you can model a whole world the output of the freebee is downsized restricted to a tile 500x500 .  Nothing unusual in that of course after all it’s a freebee.

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Posted: 14 March 2013 02:25 PM   [ Ignore ]   [ # 60 ]
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So this is what 537,817 instances look like.  smile

 

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