WIP - On a hiding to nothing

RedSquareRedSquare Posts: 0
edited November 2012 in Hexagon Discussion

While pottering about looking at old files on one of my old computers and I found these.

MPod_Base_1.5_.6_.3_.jpg
1600 x 1200 - 305K
MPod_Base_1.5_.6_.1_.jpg
1024 x 768 - 272K
Post edited by RedSquare on
«134

Comments

  • RedSquareRedSquare Posts: 0
    edited November 2012

    So after a bit more investigation I turned up subsequent evolution.....

    .

    MPod_Base_1.5_.7_.3c_.c_.e_.jpg
    1024 x 768 - 418K
    Post edited by RedSquare on
  • RedSquareRedSquare Posts: 0
    edited November 2012

    Wish I could remember how I got all those buildings in there as it was over 5 years ago since I did this....

    Station_Ship_1_3d.dx_.jpg
    1280 x 1024 - 447K
    Post edited by RedSquare on
  • RedSquareRedSquare Posts: 0
    edited November 2012

    Though not by any means the finished result it still shows a tad of promise if I work at it a bit more. Just need to make up my mind whether or not it is worthwhile spending more time on it, or whether the whole concept is flawed. The procedurals are somewhat coarse to say the least. :)

    Station_Ship_1_3d.hk_.3_.jpg
    1600 x 1200 - 584K
    Post edited by RedSquare on
  • RedSquareRedSquare Posts: 0
    edited November 2012

    :lol::lol:

    OK I've decided that I am going to tackle this grotty 5 year old model. Nothing ventured, nothing gained and all that. But, as I used to say to my old students; don't do as I do, do as I say.

    In short, do NOT make a model with two different versions of Hexagon. Like wot I done. :roll: 2.1 and 2.5.1.79 Thankfully I still have 2.1.

    So I shall make this a WIP entry, Until such time, if ever, I finally produce something finished.

    Station_Ship_1.jpg
    1024 x 768 - 297K
    Post edited by RedSquare on
  • RedSquareRedSquare Posts: 0
    edited December 1969

    So it begins.....

    Station_Pod_Ship_2.9_.1w_.jpg
    1826 x 908 - 102K
  • RedSquareRedSquare Posts: 0
    edited December 1969

    Ye Gods, I must have been blind...

    Pods_3.jpg
    1548 x 1840 - 547K
  • RedSquareRedSquare Posts: 0
    edited November 2012

    Nah! not blind, just a flaming useless modeller. I noticed something amiss with a section of the domed roof over the pods. Two hours later having untangled frankly an utter mess consisting mainly of flipped/crossed over poly's, I have established that at least 50% of the dome frame is missing in the marked area.

    So I'll have to rebuild the missing sections, that done repeat x7 hopefully getting quicker as I get to grips with it. Scheeech! Self inflicted no sympathy. :-S

    EDIT: Piccies in reverse order.

    Pod_Dome_3.jpg
    1480 x 1364 - 494K
    Pod_Dome_Fault_4.jpg
    1508 x 683 - 251K
    Post edited by RedSquare on
  • bighbigh Posts: 5,422
    edited December 1969

    that will teach you to look at old stuff ;-) - not

  • RoygeeRoygee Posts: 1,885
    edited December 1969

    That's the problem with old incomplete stuff - as I've just found - can't remember what needs doing next!

    Did you ever finish the coach house?

  • RedSquareRedSquare Posts: 0
    edited November 2012

    that will teach you to look at old stuff - not :lol: You are sooooo right bigh.

    Did you ever finish the coach house?

    No not yet, I'm having a rest from it. :-) Actually, I'm pussy footing about. To do:- Rectify 1. The drain pipes. (Too small diameter & easier said than done) 2. Redoing the bevelling on the extension cladding and, 3. UV'ng it. Especially the latter.

    - can’t remember what needs doing next!

    :cheese: You are not wrong there Roy. I have mucho copy & pasting to do once/if I sort this last fiasco out.

    Ukk_3.0_.jpg
    1612 x 1876 - 406K
    Post edited by RedSquare on
  • RedSquareRedSquare Posts: 0
    edited November 2012

    Hmm! Wonder if I can simply unwind this cats cradle ? Doubt it. Edit: Oo! Slight progress, time will tell, time will tell.

    Ukk_4.0_.jpg
    1575 x 908 - 60K
    Post edited by RedSquare on
  • RedSquareRedSquare Posts: 0
    edited November 2012

    Ah ha! All is not lost after all.......but yet another hour later.......

    Edit: Cripes, 04:36 Again. Bed calls.

    Station_Ship_Shield_3.2w_.jpg
    1808 x 886 - 194K
    Ukk_7.0_.jpg
    1612 x 1836 - 646K
    Post edited by RedSquare on
  • RedSquareRedSquare Posts: 0
    edited December 1969

    Stone me, this is almost as bad as watching paint dry. 'Tis taking a loooooooooooong time. :-S

    Ukk_9.0_.jpg
    1324 x 908 - 50K
  • RedSquareRedSquare Posts: 0
    edited December 1969

    Blocking out a bit....

    SSS_Blocking_out_3.4_.4ex_p_.jpg
    1004 x 573 - 39K
  • RedSquareRedSquare Posts: 0
    edited December 2012

    Mmm! Not too sure about this....

    Station_Ship_Shield_3.4_.6_.2_ex_p_.jpg
    1004 x 573 - 32K
    Post edited by RedSquare on
  • RedSquareRedSquare Posts: 0
    edited December 1969

    Yes well, less said the better methinks......

    Trial_8.jpg
    1004 x 573 - 167K
  • RedSquareRedSquare Posts: 0
    edited December 2012

    Took me ages to model this as well. As for the material zones took twice as long as modelling in the first place; intended to render it made of glass. Ho hum! Back to the drawing board...... :snake: :-S

    Ring_SD_1.jpg
    996 x 566 - 107K
    Test_8.1_.jpg
    978 x 1146 - 179K
    Post edited by RedSquare on
  • RedSquareRedSquare Posts: 0
    edited December 2012

    An iteration....

    Station_47.0_.0_.0_UV_Pod_Rev_C_.jpg
    745 x 566 - 124K
    Station_47.0_.0_.0_UV_Pod_Rev_A_.jpg
    1004 x 573 - 118K
    Post edited by RedSquare on
  • hiker_1hiker_1 Posts: 0
    edited December 1969

    I'm waiting to see how you did the gazillion little buildings. :)

  • RedSquareRedSquare Posts: 0
    edited December 2012

    Ha! Funny you should ask that; I remembered over the weekend and after a bit of searching found it. :wow:

    I'm afraid it's not rocket science just pick out the areas required then on one of them zoom in.

    Holding the shift key extrude a bit, alter to taste, extrude a bit more if desired - save after making shader domain. Then click more faces and repeat the next selection and so on until all done. There may be a more efficient method out there, but I only have a simple mind so look for simple methods. :cheese:

    Buildings_Pod_5.jpg
    735 x 1743 - 533K
    Post edited by RedSquare on
  • RoygeeRoygee Posts: 1,885
    edited December 1969

    Intriguing model, Red.

    Interested to hear what that diaphanous hemisphere is and how you made it?

  • RedSquareRedSquare Posts: 0
    edited December 2012

    If by that you mean these - then thanks for the description which sounds much better than the result. :)

    Station_Ship_1_3d.hk_.3_.jpg
    1600 x 1200 - 584K
    MPod_Base_1.5_.7_.3c_.c_.e_.png
    1024 x 768 - 851K
    Post edited by RedSquare on
  • RedSquareRedSquare Posts: 0
    edited December 2012

    Doh! Roy, do you mean this ? In which case I've sorted out the shots which I'll upload later today together with a brief explanation, on wot I did ! :cheese:

    Station_47.0_.0_.0_UV_Pod_Rev_A_.Extract_.jpg
    503 x 379 - 81K
    Post edited by RedSquare on
  • RedSquareRedSquare Posts: 0
    edited December 2012

    Hells teeth, have been having some grief today. This pesky old computer has been continuously seizing up on me. The PSU is 800w as far as I can remember and I can see I'm not running out of memory. No new hardware has been installed so I suspect the cpu is overheating because I haven't cleaned the inner workings for eons, it probably looks like thick undergrowth in the Amazon basin.

    However, onwards and upwards. So, how did I make the mesh round the blue sphere thingy ? Fig 1
    What follows is a brief description on 'ow. :)

    Fig_1.0_.jpeg
    996 x 751 - 222K
    Post edited by RedSquare on
  • RedSquareRedSquare Posts: 0
    edited December 2012

    Select orthographic view mode and then the line tab followed by the circle option fig 2. I used the x2 point circle snapping it to the base mesh I then increased the number of vert's around it's periphery to x300. Fig 3.

    Fig_3.0_.jpeg
    1024 x 768 - 277K
    Fig_2.0_.jpeg
    1024 x 768 - 290K
    Post edited by RedSquare on
  • RedSquareRedSquare Posts: 0
    edited December 1969

    Next I selected the edge of the circle, the surface modeling tab, followed by the coons tool. Fig 4.
    Collapsed the DG with the resultant diamond mesh form shown in Fig 5

    Fig_5.0_.jpeg
    1024 x 768 - 479K
    Fig_4.0_.jpeg
    1024 x 768 - 257K
  • RedSquareRedSquare Posts: 0
    edited December 1969

    This mesh is intended to basically follow the curvature of the blue sphere as in Fig 6. Therefore after rotating the circular mesh 45 degrees, I elongated the outline in the X direction and reduced the height in the Y. To get a reasonable coverage trial & error may be necessary. Fig 7.

    Fig_7.0_.jpeg
    1024 x 768 - 366K
    Fig_6.0_.jpeg
    996 x 566 - 218K
  • RedSquareRedSquare Posts: 0
    edited December 1969

    I created two separate curves; one for the Y/Z axis and one for the X/Z axis. Fig 8. Then having selected the mesh form and ensuring that I view the mesh at 90 degrees to it's face I clicked on the bend tool followed by clicking on the Y/Z curve. Fig 9.

    Fig_9.0_.jpeg
    1024 x 768 - 274K
    Fig_8.0_.jpeg
    1024 x 768 - 245K
  • RedSquareRedSquare Posts: 0
    edited December 1969

    Fig 10 shows the X/Z bend, to bend successfully the profile of the curves must always be viewed as both Figs 9 & 10 relative to the object being curved. Fig 11.

    Fig_11.0_.jpeg
    1024 x 768 - 289K
    Fig_10.0_.jpeg
    1024 x 768 - 286K
  • RedSquareRedSquare Posts: 0
    edited December 1969

    Fig 12 shows the resultant object from which we will produce the mesh. With the object selected in the tree, transparency selected from the bottom tool bar and using the line tool, select the mesh; then copy and then paste. Fig 13.

    Fig_13.0_.jpeg
    1024 x 768 - 397K
    Fig_12.0_.jpeg
    1024 x 768 - 233K
Sign In or Register to comment.
Rocket Fuel