Here is what I have so far for this month. Done in Daz 3.
Are you going for a old style horror movie look? This is about lighting. Low lighting and effects can be just as dramatic as other styles. What's your goal?
I was actualy messing around with a pack of morphs for m3 because I wanted something other than just a basic human for my subject. Something, alien or demonic. The lighting is a little something that I already had on my laptop and I thought looked ok for a start.
I see. What I'm trying to say here is that the contest this month is about YOU learning to do lighting. Canned light sets are great, I use them all the time but this contest is about lighting. To win this one you will need to get some DRAMA into that render with just the lights.
Here is what I have so far for this month. Done in Daz 3.
Are you going for a old style horror movie look? This is about lighting. Low lighting and effects can be just as dramatic as other styles. What's your goal?
I was actualy messing around with a pack of morphs for m3 because I wanted something other than just a basic human for my subject. Something, alien or demonic. The lighting is a little something that I already had on my laptop and I thought looked ok for a start.
I see. What I'm trying to say here is that the contest this month is about YOU learning to do lighting. Canned light sets are great, I use them all the time but this contest is about lighting. To win this one you will need to get some DRAMA into that render with just the lights.
I know what you mean Jaderail. I'll have to see what I can do, though I admit that lights aren't one of my strong points. Thanks for the feedback that you've given so far.
Here is what I have so far for this month. Done in Daz 3.
I like the framaing of the image but it is way to dark. You definitely need a spot on the figure with shadows.
I was actualy thinking about this while in class of all things today. Maybe something like a flashlight off camera, as if someone is walking up to the guy.
This time, no joke. jsut challenge and want study lighting.
I used only two spot light (a little , changed color) .
from right side to face. (I care shadow of nose hall, mmm,,)
another spot light from up (left)
is it better to set onother light from back of her?
use UV Victoria5 map,
render by basic 3D light rendring.
now, no background , and just render in ds4pro.
I hope to know what can I do for make it better by only basic items in ds4
shader, material, ofcouse ,about lighting. so teach me please.
I will give it a try.
I used the DimensionTheory CloudNineDomes.
The Uber and the Uber I chanced the direction and the color.
I used Daz 3 no Photoshop.
Tips are welcome
Sasje, a render that evokes much emotion, POV is interesting and her face is telling us a story about these two.
If I were going to do more with this render, I would play around with the Uber Human Surface Shader if you haven't already.It comes with any of the Elite textures or M5 and V5. With the use of UberEnvironment the Human Surface Shader can be used to much advantage. What it can do is enhance the specularity of the skin and give it some additional life. One of the effects will show up as shine on her lips and her skin tone will be given more of a real look. I would also play with specularity on the birds feathers and her hair. Here is the link to the documentation for Elite Human Surface Shader: http://docs.daz3d.com/doku.php/artzone/azproduct/7412
Thank you Dollygirl for the tip and the link.
I’m still experimenting with it, I have a Human Surface Shader in my Daz 3.1.2.31 free edition.
I find it odd that none have posted the Standard Portrait light setup yet. I did this one with a standard three point light set.
THIS IS NOT AN ENTERY. Just an example. If you would like to learn this lighting, it's very basic, just say so.
Can you learn me how to do that, I’m not good in lights I really want to learn more about to use different lights
Sure I'll set up a quick diagram and example today. Standard three point lights really need to be helped so remember this is just a very basic example. I always tweak and add other lights to a basic set. Give me sometime I'm just getting out of bed good. A few hours to get my blood flowing and I'll post for all to see and learn from.
I find it odd that none have posted the Standard Portrait light setup yet. I did this one with a standard three point light set.
THIS IS NOT AN ENTERY. Just an example. If you would like to learn this lighting, it's very basic, just say so.
Can you learn me how to do that, I’m not good in lights I really want to learn more about to use different lights
Basic portrait lighting consists of a main light (which provides the illumination) a back light (to create a sense of depth) and a secondary light to create highlights.
The back light comes from the general opposite direction of the main light and is a lower intensity than the main light (10-25%). The secondary light is placed at an angle to the main light, is a lower intensity than the main light and can be a different colour. Exact positioning of each light depends on the effect you want to create, but generally the main light is from the front and to one side ; the secondary light from the opposite side and the back light from the back.
This time, no joke. jsut challenge and want study lighting.
I used only two spot light (a little , changed color) .
from right side to face. (I care shadow of nose hall, mmm,,)
another spot light from up (left)
is it better to set onother light from back of her?
use UV Victoria5 map,
render by basic 3D light rendring.
now, no background , and just render in ds4pro.
I hope to know what can I do for make it better by only basic items in ds4
shader, material, ofcouse ,about lighting. so teach me please.
I would add a light from the back and a background (or use a different colour). The light from the upper left should be dimmer to increase the shadow depth from your main light.