Good to see, that there is at least a little documentation for the new scripting.
There are still huge gaps (huge enough to drive a ocean liner threw them). Not only the many red links (that are not broken, but just not yet filled) but also the many topics just not touched or listed anywhere.
I stumbled along one: Loading of a scene file.
I have a script that works perfectly for DS 3.1, which loads a scene (.daz) and then renders the scene. This script works also fine under 4.5, **as long** as the scenes are .daz-Files ... but when I select a .duf-File, it just loads nothing (and also does not show any kind of error message, even in the log).
Could anybody please provide a documentation or at least an example, how a duf-Scene-File can be loaded in daz script. I hope, at least the rendering will then still be the same.
The class, I used in DS3.1 is not documented in the 4.5 scripting documentation any more and I even guess, that I need a different class now—but I could not find any fitting class in the documentation. Even the class that is used in the examples for saving is not documented at all.
PLEASE, PLEASE: The new scripting is now very old and you even don’t support DS 3.1 any more in any way—would you PLEASE provide adequate documentation with either a complete class documentation (all classes) or at least examples for *all* sensible usage scenarios (not only some selected ones).
At least, can somebody tell me, how loading is working now?