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Assign object face groups to bones
Posted: 22 November 2012 10:28 AM   [ Ignore ]
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Is it possible to assign object face groups to bones, I’m not interested in weight mapping but rather so called legacy parametric bones.

I have a prop object and I’m trying to add some bones to it without weight maps, in the V4 style.

Thanks,

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Posted: 22 November 2012 01:57 PM   [ Ignore ]   [ # 1 ]
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Yes, that is in fact how legacy rigging works (a bone may affect its own mesh and that of its immediate parent - children of the bone move as a unit, and all other bones are unaffected). Once you have your grouped OBJ you need to import it into the Geometry Lists section of the Figure Setup pane, then drag into the Relationships area and rearrange the hierarchy, welding and rotation order as required.

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Posted: 23 November 2012 02:44 PM   [ Ignore ]   [ # 2 ]
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How ?

The figure setup tab doesn’t have any geometry in it and I can’t work out how to put geometry in it.

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Posted: 23 November 2012 04:15 PM   [ Ignore ]   [ # 3 ]
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Sorry, right-click in the Geometry Lists are to add new mesh to the pane.

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