So I’ve been editing a model in hexagon and spent hours working on it, all the shading domains and UV maps are set and then I noticed I had somehow accidentally deleted a face on the model. Is there a way I can get that face back without collapsing the UV maps and domains?
WOOT! Turns out the face wasn’t deleted after all, it was just accidentally set to the same domain as one that was a transparent material. But if I should accidentally delete a face at some time is there a way to fix it without collapsing the maps?