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Measuring Genesis
Posted: 21 November 2012 11:24 AM   [ Ignore ]
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I’d like to start a discussion on the measurments of Genesis, V5, M5, S5 and all other default characters that people have, just to make sure I’m seeing what everyone else is.

How I measure:
1. Create: Primitive: Cylinder
2. In the Create Primitive Dialog box, Select dimensions in inches and set the height to 1, hit accept
3. select the cylinder, in Parameters, hit the gear button and deselect PERCENT in the dialog.
4.  Set the Y scale value of the cylinder to 72 (six feet) and adjust it till you can just see it over the crown of your figure’s head.  The value of Y at that point is your figure’s height in inches.  You can also do this in Centimeters should you choose.

Here are my results:
Default Genesis Figure (Male, Female, Neuter) 5’10.5”
Victoria 5: 5’7”
Victoria 5 Supermodel: 5’10”
Michael 5: 6’3”
Michael 5 Heroic: 6’6”
Stephanie 5: 5’2” (plus, actually…)
Stephanie 5 Model Body: 5’6”
Stephanie 5 Curvy Body: 5’2” (same as S5 Default)

Victoria 4 and Stephanie 4 do not change the height of the default Genesis figure.  I do not have Michael 4.

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Posted: 21 November 2012 11:26 AM   [ Ignore ]   [ # 1 ]
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wancow - 21 November 2012 11:24 AM

Victoria 4 and Stephanie 4 do not change the height of the default Genesis figure.

They do, just slightly.

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Posted: 21 November 2012 11:54 AM   [ Ignore ]   [ # 2 ]
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I’ll take your word for it smile My eyes ain’t that good anymore :(

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Posted: 21 November 2012 12:01 PM   [ Ignore ]   [ # 3 ]
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You need something that will measure a bit finer than full inch increments…it’s something like 5’ x.nn’‘, with the ‘nn’ being less than 0.25, if I remember, correctly.

And the important thing…it’s not the total height, but the proportions are different.

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Posted: 21 November 2012 01:31 PM   [ Ignore ]   [ # 4 ]
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When I did this chart, I used basic ratio proportion equation to confirm numbers, so should be pretty accurate…

http://www.sharecg.com/v/56340/gallery/21/DAZ-Studio/Height-scaling-guide-for-the-Genesis-base-figure

...some purchased characters will change Genesis height and still show 100% scale in parameters - I suppose you could load a default Genesis and scale height to match character and see where it sits percentage-wise.

But there’s more than one way to skin a cat, this just so happens to be the method I use for creating Genesis characters e.g. having celebs the same equivalent height as real-life counterparts rather than having everyone at 5’ 10”

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Posted: 21 November 2012 01:59 PM   [ Ignore ]   [ # 5 ]
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mjc1016 - 21 November 2012 12:01 PM

You need something that will measure a bit finer than full inch increments…it’s something like 5’ x.nn’‘, with the ‘nn’ being less than 0.25, if I remember, correctly.

And the important thing…it’s not the total height, but the proportions are different.

it does go to 100ths, even when each full unit is an inch… so if I had better eyes, or if I wasn’t too lazy, I could go in and measure the figure to 1/100th of an inch using my method.

What I would like to do, and have wanted to do for years, is to take waist, hip and bust measurements!  Cup size would be nice as well smile

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Posted: 21 November 2012 08:04 PM   [ Ignore ]   [ # 6 ]
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How do you set dimensions? Thanks.

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Posted: 21 November 2012 09:55 PM   [ Ignore ]   [ # 7 ]
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I’ve been using centimeters. I think it’s default measurement.

Centimeters is accurate enough… Inches has too much variation.

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Posted: 21 November 2012 10:26 PM   [ Ignore ]   [ # 8 ]
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I don’t know even where the dimensions are ... But I have need of it for something I am working on.

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Posted: 21 November 2012 10:46 PM   [ Ignore ]   [ # 9 ]
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I don’t know how to change the measurement type, all I know is it is Centimeters by default. 1.0 = 1cm

When creating a primitive, you can specify the size as centimeter, meter, inch, yard, foot in the drop down menu beside the scale you specify for the primitive.

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Posted: 21 November 2012 10:50 PM   [ Ignore ]   [ # 10 ]
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It’s true that centimeters are more accurate.  My problem is I"m so used to inches and feet for heights… I know, for instances, that I’m 170cm tall… but I couldn’t tell you how tall a woman of 5’3” is without doing the math…  All I know is that it’s the height of a very petite woman who’s not miniature, and that the average american woman is 5’5-5’6

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Posted: 21 November 2012 10:52 PM   [ Ignore ]   [ # 11 ]
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GhostofMacbeth - 21 November 2012 10:26 PM

I don’t know even where the dimensions are ... But I have need of it for something I am working on.

It’s VERY easy to use primitives, especially cubes and/or cylinders to measure, GOM…

Try forming a cube in either inches or cm (your prefference) and make it’s dimensions 1.

Change the X,Y and Z scale from Percent to Value, and dial it up to whatever measurement you want, X,Y or Z…

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Posted: 21 November 2012 11:01 PM   [ Ignore ]   [ # 12 ]
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Oh, I see what you’re doing. Your making a primitive the height you want your character. I thought you were changing the format of measurement, which is either % or Cm.

I create a primitive that’s rather small and set the Y position to the height of character to accurately measure the character which gives me the approx Cm value of the characters current stature…. By creating the primitive the full height you get what ever measurement you set the primitive.

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Posted: 21 November 2012 11:05 PM   [ Ignore ]   [ # 13 ]
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I actually do both.  If’ I’m creating a character, I set the hight first, usually… then use the proportion Morphs converted by AdamR… if I get a character that already has a height value, like I just did, I set the primitive to one inch and dial it up…

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Posted: 21 November 2012 11:07 PM   [ Ignore ]   [ # 14 ]
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Thanks, I thought you were setting the dimensions, as well.

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Posted: 21 November 2012 11:10 PM   [ Ignore ]   [ # 15 ]
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I"m trying to figure out how I explained it wrong in my OP… smile

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