export fbx to 3dsmax - hair do not follow figure

box00_e6cf6de59bbox00_e6cf6de59b Posts: 0
edited December 1969 in Daz Studio Discussion

hi,
when I import a fbx figure+animation in 3dsmax, hair are detached and remain in place while figure walk ; I tried Aldora, Bubblegum etc on standard genesis figure. How can get hair follow animation, as I can see in daz preview before export? thank you
Antonello

max-output.jpg
629 x 476 - 33K
daz-output.jpg
629 x 476 - 25K

Comments

  • mjc1016mjc1016 Posts: 7,820
    edited December 1969

    How is the hair 'attached' before export...'fitted' or 'parented'?

    Also, you may want to change the images, as they are 'flesh colored' and showing 'bits' that can be considered outside the forum rules on nudity...(basically, if it can be covered by a bra and panties...it needs to be).

Sign In or Register to comment.
Rocket Fuel