Mine and Fuseling’s current project has a scarf with a fringe. I export the scarf from blender with normals pointed out. I use transfer utility to copy rigging from Blender. I test-render. The normals are stll facing the right way. Then I save to library. When I reload from library the normals are flipped so that the fringe renders black under UE lights.
If I try flipping the normals before I export, they don’t flip back to normal on save, they stay wrong.
If I just flip one set of them before I export, they all flip to wrong again. Studio stubbornly refuses to save the normals pointed forward away from Genesis.
Is there a fix for this that won’t require me to bork the vert order? The morphs are already done.