mjc1016 - 20 November 2012 04:23 PM
A couple of things about window glass…it doesn’t seem to be as refractive as other glass, but that’s more because it’s flat.
Also, it is a little reflective, but because it tends to be well lit, the reflections don’t often show up, on ‘viewing’ side…
Other than that, it’s nearly but not quite, completely transparent and has practically no color.
Good points.
Seems like the most common thing that people don’t realize is that a pane of glass is reflective, and often it is VERY reflective. And as you say, it depends upon the relative light levels. If you’re in a dark room looking out a window to a bright daylight, then you’re not going to see much, if any, reflection. OTOH, if you’re outside looking in, it’s just the opposite. Which is one reason why just dragging and dropping a glass shader and calling it good might not be the best.
And in fact, technically you might see multiple reflections. If it is dual pane glass, each pane might reflect. And what’s even less obvious is that BOTH SIDES of an individual glass pane might reflect.
Another reason is glass color. Many windows nowadays are tinted, maybe gray or brown. And if you actually raise your head right now and look at the windows in the room you’re sitting in, you’ll probably notice, as I do, that the windows are dirty. That makes a big difference in what you see thru them.
As far as the refractive issue, I think that most window glass has the same refractive index as regular glass, around 1.5. However, the reason you don’t see refractive distortion in flat window glass is not necessarily because it’s flat, it’s because of other reasons. The main one, I think, is the fact that it has thickness. Or actually thin-ness.
Light thru a pane of glass distorts as it enters the glass, and then distorts again when it leaves the glass. The thinner the glass, the less the apparent distortion. And there’s a term for it (which I had to look up…). It’s called Lateral Displacement. It causes the apparent distortion to be less than if it just did a single refraction (like you’re looking into a deep swimming pool), or refracted thru a very thick glass. And I *think*, though I’m not sure, the resulting distortion is different from a purely refractive distortion. With a displacement distortion it just shifts the apparent position of what you see on the other side. Not the bending distortion you might associate with refraction. Though I could be off on that.
Unfortunately, as I recall Carrara doesn’t allow you to simulate glass thickness as do most other 3D apps.
Ideally what you’d do if you could is simulate a pane of glass as an object with thickness, with air on either side, so that you’d get a realistic, not-very-distorted image when you look thru the thin pane of glass. Instead, I’m guessing that Carrara just takes your flat plane of glass, or even your cube of glass, and applies some fixed factor that ends up giving you an unrealistically distorted image due to refraction.
So bottom line, you’re probably better off with using no refraction at all, just crank up the transparency, give it some reflection depending on lighting levels, and maybe some color (absorption) if you want to tint the glass. And maybe a little highlight if you want.