When using the morph loader to apply a obj mesh onto a genesis figure, the morphed figure is slightly tighten than the obj mesh : it’s very easy to verify. Load the obj mesh above the morphed figure : the deflation is very obvious on the teeth or even the fingers. It became very obvious when you load several morph onto the same figure.
I’ve tried a lot of options of the morph loader and it seems there’s no way to avoid this “entightment” of the loaded mesh.
So, I now try to figure out how to inflate the morphed figure slightly (about 1mm perhaps) to compensate this. But so far, I’m ressourceless.
Is anyone has any idea on any tricks to solve this problem ?