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Posted: 20 November 2012 04:11 PM   [ Ignore ]   [ # 16 ]
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“Carrara also has “Puppeteer”, which you can use to create and record animation, created by moving your mouse over (pose dot’s) which you create, in the Puppeteer’s grid area”.

wow, great news, thank you.

I forgot pupeteer, it’s a great solution for animation.

If everything went fine in the next Carrara, it will be the best 3D solution available.

I’m in that (after some years out - I think 12 years, just upgrading, looking and .... not using at all).

Thank you
Nelson

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Posted: 20 November 2012 05:24 PM   [ Ignore ]   [ # 17 ]
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I just have to add, that if you’re getting plastic looking terrains in Carrara, then you’re doing something wrong.

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Posted: 20 November 2012 05:53 PM   [ Ignore ]   [ # 18 ]
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evilproducer - 20 November 2012 05:24 PM

I just have to add, that if you’re getting plastic looking terrains in Carrara, then you’re doing something wrong.

Now, just to clarify…

Is that an example of plastic-looking terrains, or not-plastic-looking terrains ?

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Posted: 20 November 2012 06:51 PM   [ Ignore ]   [ # 19 ]
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JoeMamma2000 - 20 November 2012 05:53 PM
evilproducer - 20 November 2012 05:24 PM

I just have to add, that if you’re getting plastic looking terrains in Carrara, then you’re doing something wrong.

Now, just to clarify…

Is that an example of plastic-looking terrains, or not-plastic-looking terrains ?

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Posted: 20 November 2012 07:03 PM   [ Ignore ]   [ # 20 ]
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“Now, just to clarify…

Is that an example of plastic-looking terrains, or not-plastic-looking terrains ?”

Hey Joe (and Evilproducer),

I know Carrara can do good looking terrains. I can’t do good terrains in Carrara, that’s the truth.
But, can we expect that Carrara gives us perfectly everything that existis in 3d software?
For instance, the beatifull image you made, with this figure that I really apreciate, the good composition, the planes,
the light: it’s Carrara as I’m seeing now. Can’t wait to create something like ithat (if I could).

But, it’s not a terrain, exactly. The back planes are just visible.
Even thou,  ... look at the trees in the distance: this green is ...somewhat… plastic ...

But, is just a detail, and I can’t absolutely do any better than that. Not even equal. And, it’s just a question of taste.

Since I’m a painter too (just a hobby) I tend do dull the greens to avoid this look.

So, to not spent long times in the shader room, I just use the “environments”, lots of them in my renders.
As soon as I can install everything in Carrara 8.5 I will post two things: some modelings I made long ago in Carrara and a
fake “landscape” with some low poly terrains covered with textures and planes with trees. Nothing as fancy but works with little
rendering times.

Thank you for the informations,
Nelson

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Posted: 20 November 2012 07:17 PM   [ Ignore ]   [ # 21 ]
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like this?

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Posted: 20 November 2012 07:39 PM   [ Ignore ]   [ # 22 ]
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“like this?”


E x a c t l y !!!

But,
the character in the previous post is amazing.
He looks somewhat… nervous.
It’s something related to plastic terrains?

By the way,
that’s what I want in Carrara.

Congratulations,
Nelson

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Posted: 20 November 2012 07:59 PM   [ Ignore ]   [ # 23 ]
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nah, I am just trollin JM2000 tongue rolleye
the scene is Howie Farkes Country Lane 2 on sale in store now
all Howie’s scenes are great and useful as a guide to create your own

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Posted: 20 November 2012 08:26 PM   [ Ignore ]   [ # 24 ]
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“nah, I am just trollin JM2000
the scene is Howie Farkes Country Lane 2 on sale in store now
all Howie’s scenes are great and useful as a guide to create your own”

It seems that Howie Farks becomes a legend in the community these days.
His landscapes are perfectly crafted and I’ve heard they take too long to render.
Is it true?
This landscapes shows how far Carrara went, even in a so specific field like terrains,
a subject that many software deals, with no more to offer than that, like Vue.

There are many things to discover, many good things in just one package, with the most beautiful interface there is.

Thank you
Nelson

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Posted: 21 November 2012 07:32 PM   [ Ignore ]   [ # 25 ]
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JoeMamma2000 - 20 November 2012 05:53 PM
evilproducer - 20 November 2012 05:24 PM

I just have to add, that if you’re getting plastic looking terrains in Carrara, then you’re doing something wrong.

Now, just to clarify…

Is that an example of plastic-looking terrains, or not-plastic-looking terrains ?


Figure it out.

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Posted: 21 November 2012 07:37 PM   [ Ignore ]   [ # 26 ]
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JoeMamma2000 - 20 November 2012 05:53 PM
evilproducer - 20 November 2012 05:24 PM

I just have to add, that if you’re getting plastic looking terrains in Carrara, then you’re doing something wrong.

Now, just to clarify…

Is that an example of plastic-looking terrains, or not-plastic-looking terrains ?

Ha ha Joe, that is very funny… smile

But I like evil’s response better.

 

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Posted: 21 November 2012 07:39 PM   [ Ignore ]   [ # 27 ]
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Nelsao - 20 November 2012 08:26 PM

“nah, I am just trollin JM2000
the scene is Howie Farkes Country Lane 2 on sale in store now
all Howie’s scenes are great and useful as a guide to create your own”

It seems that Howie Farks becomes a legend in the community these days.
His landscapes are perfectly crafted and I’ve heard they take too long to render.
Is it true?
This landscapes shows how far Carrara went, even in a so specific field like terrains,
a subject that many software deals, with no more to offer than that, like Vue.

There are many things to discover, many good things in just one package, with the most beautiful interface there is.

Thank you
Nelson

Yes his scenes are beautiful and yes they take a while to render….

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Posted: 21 November 2012 08:37 PM   [ Ignore ]   [ # 28 ]
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Nelsao - 20 November 2012 07:03 PM

“Now, just to clarify…

Is that an example of plastic-looking terrains, or not-plastic-looking terrains ?”

Hey Joe (and Evilproducer),

I know Carrara can do good looking terrains. I can’t do good terrains in Carrara, that’s the truth.
But, can we expect that Carrara gives us perfectly everything that existis in 3d software?
For instance, the beatifull image you made, with this figure that I really apreciate, the good composition, the planes,
the light: it’s Carrara as I’m seeing now. Can’t wait to create something like ithat (if I could).

But, it’s not a terrain, exactly. The back planes are just visible.
Even thou,  ... look at the trees in the distance: this green is ...somewhat… plastic ...

But, is just a detail, and I can’t absolutely do any better than that. Not even equal. And, it’s just a question of taste.

Since I’m a painter too (just a hobby) I tend do dull the greens to avoid this look.

So, to not spent long times in the shader room, I just use the “environments”, lots of them in my renders.
As soon as I can install everything in Carrara 8.5 I will post two things: some modelings I made long ago in Carrara and a
fake “landscape” with some low poly terrains covered with textures and planes with trees. Nothing as fancy but works with little
rendering times.

Thank you for the informations,
Nelson


Many factors go into creating anything in 3D. The terrain in the picture I posted is in the background, but then I find just landscapes a little dull. There have been some wonderful terrain images posted on the forums, but most of those were lost or made more difficult to view when DAZ transitioned the forums.


Going back to my example, the picture uses four terrains. One for the bottom of the pool (which isn’t visible-I hadn’t decided on my camera angle when building the set), one for the mound of sandy soil the palms and grass are growing out of, one for the brighter colored dunes and another for the rocky mesas. So, while they’re not in your face, they are a significant part of the image and help set the scale and mood.


The palm trees are from the included Carrara Native content. If you think the colors look bright now, you should have seen the original shaders. I desaturated them quite a bit, and personally I like them.


As a painter, I’m sure you recognize how light can effect not just hue, but also saturation. A dull green for leaves may be good depending on the type of tree and the lighting the tree is viewed under. As in the real world, how a shader on a simulated leaf looks will depend on what type of leaf it is, and how it’s lit. Additionally there are shader functions that look different depending on the lighting models used. As an example, Global Illumination (Indirect Lighting) will make shaders that use Subsurface Scattering or Translucency look better than if just the standard raytracing is used.


To avoid the plastic look, work on the shaders and lighting! The included content is a good starting point, but pick them apart to see how they work. Keep the things you like, and use the things you don’t like as a jumping off point for your own ideas and experiments.


Good luck!

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Posted: 22 November 2012 02:34 PM   [ Ignore ]   [ # 29 ]
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“The palm trees are from the included Carrara Native content. If you think the colors look bright now, you should have seen the original shaders. I desaturated them quite a bit, and personally I like them.

(...)

To avoid the plastic look, work on the shaders and lighting! The included content is a good starting point, but pick them apart to see how they work. Keep the things you like, and use the things you don’t like as a jumping off point for your own ideas and experiments.

Good luck!”

Evilproducer,

I repeat again that your image is almost perfect. Wish I could do the same.
It will take some time until I can create a scene like that (I hope I will). Err… Carrara 8.5 will…

But, the palm (a minimum detail) is not up to the rest of the image. I recognize it from the objects that came with Carrara.

And, billieve me, many big studios and animators use lots of planes and curves with mapped
images in their compositions, unless they need to animated some elements, like trees in the wind.
Even though, the degree of geometry used vary: some polygons or terrains on the first plane (rocks, stairs, etc),
curved planes in the second, planes or spheres in the back, real clouds, etc.

A pure 3D image is a bit heavy to render, even on my I7, full ram, etc.

As soon I can install Carrara 8.5 I will post some renders, waiting for all kind of critics that willl help get better.

Than You
Nelson

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Posted: 22 November 2012 03:41 PM   [ Ignore ]   [ # 30 ]
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Nelsao, a word of advice…

I’ve learned over the years that rule #1 of this forum is “Never challenge, correct, or criticize anyone” if you want to get along with folks. People here take themselves VERY seriously when it comes to stuff, and they think you’re being rude and hateful and all kinds of nasty stuff if you say anything even slightly negative.

Just tell people they’re right, no matter what they say, and that their work is awesome, and you’ll do fine.

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