How to use materials not 'smart' enough for an item?
I really like the Bob Hair that comes with Jasmin, and haven't found any other hairstyles that are similar to it. Unfortunately, I don't want it to look like toon hair - I want to use it like real hair. The blurb in the store says it is square mapped so it can use most such hair materials, but I can't figure out how to make this happen. It seems like the Studio gets in the way of accomplishing much beyond a product's pre-packaged alternatives, counting on the metadata more than the user's own wishes. I haven't yet found a tutorial that seems to address this - to me - basic and obvious desire, so I'm just hunting through the available content and hoping to find something that works, but that's a pretty lousy workflow.
My assumption: locate a hair material (or any material, generally, depending on what I want to change - bricks on a shirt, stars on SkinTorso, whatever), and if I drag it over to the object, I get a pop-up that asks me, down near the boot, "Apply to Bob Hair," which I click. Either nothing seems to happen, or a dialog box pops up that appears to show something being imported, but it's so quick I don't get a chance to really read it. And then nothing is any different.
I just want to drag, say, "GoldenBlond" hair onto the hair object and have it change to GoldenBlond. Why is this such a problem? I don't think I should have to go into the Editor tab and build it from scratch if there are 149 seemingly-unique hair materials in my Materials folder.