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Using Bounce Physics in Carrara
Posted: 19 November 2012 12:40 PM   [ Ignore ]
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I’m a new user to Carrara - got 8.1Pro…and can’t find any tutorials on how to use the MODIFIERS>BOUNCE or really any of the physics options available and since a manual isn’t available, I was wondering if anyone could instruct me or point me to some tutorials.  And does anyone know if the bounce can be added to figure body parts imported as animations from Poser and/or DAZ.  Primarily I’m wondering if certain body parts can be set to bounce using soft body physics without having to pre-animate the movements.  I’m sure you probably have a guess as to what body parts I’m talking about.  There are numerous presets available for Poser and Studio both, but I’m hoping Carrara’s physics can perhaps provide a more realistic effect.  But again, I’m completely lost on how to use the modifiers options.  Thanks in advance.

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Posted: 19 November 2012 05:12 PM   [ Ignore ]   [ # 1 ]
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A Free plugin called Jiggle deformer is what you need:
http://www.sparrowhawke3d.com/JiggleDeformerPage.html

Carrara 8 version at the top of
http://www.sparrowhawke3d.com/Sparrowhawke3DPlugins.html

Keep us updated on your progress.

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Posted: 19 November 2012 06:57 PM   [ Ignore ]   [ # 2 ]
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Thank you most graciously for that link and information!  I am already downloaded and off to try it out!  Thanks!

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Posted: 19 November 2012 08:53 PM   [ Ignore ]   [ # 3 ]
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Well, gave it a good whirl…but apparently the plugin does not work with 8.1 Pro.  It will load the plugin and let you set the parameters but almost immediately thereafter it will freeze up the entire program forcing you to ctrl-alt-delete and kill it.  So I uninstalled it.  Tried earlier version of the plugin and it wouldn’t even load in Pro at all.  So not sure.  Author apparently stopped updating after version7 and his video tutorial would not load or play.  I did manage to get to see a sample animation done with it, but it did not impress very much.

I’m really hoping somebody who understands the bounce and physics system in Carrara can provide a tutorial on this.  I’ve been manually animating body jiggles for several years now and it takes far, far, far longer to do than just basic movements.  If somebody can get soft-body or other methods to take care of gravity simulation for us, it would make life a whole lot simpler.

Thanks again for the advice and links, but it appears to be a bomb.

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Posted: 20 November 2012 12:16 PM   [ Ignore ]   [ # 4 ]
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Here is a youtube showing that it works in carrara 8, made by 3dage that posts here frequently:

http://m.youtube.com/#/watch?v=a2nMQ9HfBps

Here is a far more complex animation/tech demo
http://m.youtube.com/#/watch?feature=related&v=Ge6XmvoXHWY

The pdf has quite a few tips in the start about how to avoid crashes…
In the end there are start values that also may help
http://www.sparrowhawke3d.com/Downloads/Jiggle/JiggleDeformerInstructionManual.pdf

You also need the weight maps
http://www.sparrowhawke3d.com/Downloads/Jiggle/JiggleWeightMaps.zip

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Posted: 20 November 2012 01:02 PM   [ Ignore ]   [ # 5 ]
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Here is a guide on how to create a “milk shake animation”, translated from japamnese to english
http://translate.google.se/translate?hl=en&sl=auto&tl=en&u=http://zenryokuhp.com/poser-oboegaki/archives/2008/01/jigglecarrara56.html

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Posted: 20 November 2012 01:37 PM   [ Ignore ]   [ # 6 ]
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Premade aniblocks you can buy
http://www.daz3d.com/shop/victoria-alive
http://www.daz3d.com/shop/genesis-alive
Example http://m.youtube.com/#/watch?v=Frj2MwXs93g&desktop;_uri=/watch?v=Frj2MwXs93g&gl=SE
http://m.youtube.com/#/watch?feature=plcp&v=xMkUaISPLcg&desktop;_uri=/watch?v=xMkUaISPLcg&feature=plcp&gl=SE

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Posted: 20 November 2012 01:50 PM   [ Ignore ]   [ # 7 ]
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Check the dates on these animations.  They were not done with 8.1 - but instead had to be earlier versions.  They look great, but as said, does not work with current version of Carrara apparently.  It just kept crashing the program repeatedly.  One of the vids dates to 2009.

3drendero - 20 November 2012 12:16 PM

Here is a youtube showing that it works in carrara 8, made by 3dage that posts here frequently:

http://m.youtube.com/#/watch?v=a2nMQ9HfBps

Here is a far more complex animation/tech demo
http://m.youtube.com/#/watch?feature=related&v=Ge6XmvoXHWY

The pdf has quite a few tips in the start about how to avoid crashes…
In the end there are start values that also may help
http://www.sparrowhawke3d.com/Downloads/Jiggle/JiggleDeformerInstructionManual.pdf

You also need the weight maps
http://www.sparrowhawke3d.com/Downloads/Jiggle/JiggleWeightMaps.zip

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Posted: 20 November 2012 01:53 PM   [ Ignore ]   [ # 8 ]
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3drendero - 20 November 2012 01:02 PM

Here is a guide on how to create a “milk shake animation”, translated from japamnese to english
http://translate.google.se/translate?hl=en&sl=auto&tl=en&u=http://zenryokuhp.com/poser-oboegaki/archives/2008/01/jigglecarrara56.html

Carrar Version 6, I’m afraid and out of date as well.  Thanks though!

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Posted: 20 November 2012 01:58 PM   [ Ignore ]   [ # 9 ]
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Thanks for the product link.  I may check this out.  Of course I already have Nerd’s set of preset jiggles for walks, but no matter how good the morphs are, the timing and movements never quite match soft-body effects.  Thanks for your continued help though!

3drendero - 20 November 2012 01:37 PM

Premade aniblocks you can buy
http://www.daz3d.com/shop/victoria-alive
http://www.daz3d.com/shop/genesis-alive
Example http://m.youtube.com/#/watch?v=Frj2MwXs93g&desktop;_uri=/watch?v=Frj2MwXs93g&gl=SE
http://m.youtube.com/#/watch?feature=plcp&v=xMkUaISPLcg&desktop;_uri=/watch?v=xMkUaISPLcg&feature=plcp&gl=SE

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Posted: 20 November 2012 02:04 PM   [ Ignore ]   [ # 10 ]
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Irony3D - 20 November 2012 01:50 PM

Check the dates on these animations.  They were not done with 8.1 - but instead had to be earlier versions.  They look great, but as said, does not work with current version of Carrara apparently.  It just kept crashing the program repeatedly.  One of the vids dates to 2009.

3drendero - 20 November 2012 12:16 PM

Here is a youtube showing that it works in carrara 8, made by 3dage that posts here frequently:

http://m.youtube.com/#/watch?v=a2nMQ9HfBps

Here is a far more complex animation/tech demo
http://m.youtube.com/#/watch?feature=related&v=Ge6XmvoXHWY

The pdf has quite a few tips in the start about how to avoid crashes…
In the end there are start values that also may help
http://www.sparrowhawke3d.com/Downloads/Jiggle/JiggleDeformerInstructionManual.pdf

You also need the weight maps
http://www.sparrowhawke3d.com/Downloads/Jiggle/JiggleWeightMaps.zip

The first video is from 2011 and says carrara 8 in the description.

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Posted: 20 November 2012 02:05 PM   [ Ignore ]   [ # 11 ]
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Irony3D - 20 November 2012 01:53 PM
3drendero - 20 November 2012 01:02 PM

Here is a guide on how to create a “milk shake animation”, translated from japamnese to english
http://translate.google.se/translate?hl=en&sl=auto&tl=en&u=http://zenryokuhp.com/poser-oboegaki/archives/2008/01/jigglecarrara56.html

Carrar Version 6, I’m afraid and out of date as well.  Thanks though!

Carrara 6 is included in thids book covercd
http://www.amazon.com/Figures-Characters-Avatars-Official-Beautiful/dp/1598638165/ref=sr_1_1?ie=UTF8&qid=1353441618&sr=8-1&keywords=daz+studio

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Posted: 20 November 2012 02:16 PM   [ Ignore ]   [ # 12 ]
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HI Irony3D

Welcome smile

The “Bullet”  Soft-body Physics in Carrara 8, doesn’t support creating a soft body “area”,.. But Sparrowhawke’s Jiggle plugin does work, and should work in Carrara 8.1.1.12 to create the effect you’re after.

Sparrowhawke’s plug-ins are all free, and they’re some of the most useful. smile It’s well worth spending the time lo learn how to use them.

The Modifiers in carrara,. are basically Object modifiers,. which deform the object,. so, there’s little ability to define an “Area” of a model to be effected,. ...depending on the modifier options.

Fenric (another plugin developer and Carrara guru) has creates an ERC plugin (Enhanced remote control) which could also be used to drive secondary animation.


Carrara has a decent key-frame sequencer for animation and you can easily duplicate key-frames and move then to another position in the time-line, to repeat a movement.
There are also a range of different “Tweener” types, such as Bezier, or Oscillate,. which can be used to repeat a movement a number of times.

Carrara can also take this animation and convert it into an NLA (Non linear animation) clip,. which can be placed in the timeline, instead of using key-frames,..
You can place NLA Clips in the time-line to form a sequence of different animations.
You can also specify which parts of the animation in the clip, will effect which specific parts of the figure.

For example: you could animate a character Blinking,. save it as a clip, and add it into any other animation sequence, as many times as you needed, and you can place the clips anywhere in the time-line.

You can also save / convert Poses, from keyframes, to NLA Poses,. which can also be placed in the timeline, and the animation will transition from one NLA pose or clip, into the next.

NLA Clips also have options to change the playback, so you can Loop the clip endlessly, or reverse the animation, or change the speed of playback.

Another option in Carrara is to use “magnets” just as you would in Poser or DS, to effect the mesh,.
you could animate those to push/pull the mesh, when you needed,..  and repeat the keyframes in the timeline.

Hope some of that makes sense,.. and helps smile

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Posted: 20 November 2012 02:30 PM   [ Ignore ]   [ # 13 ]
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Irony3D - 19 November 2012 08:53 PM

Well, gave it a good whirl…but apparently the plugin does not work with 8.1 Pro.  It will load the plugin and let you set the parameters but almost immediately thereafter it will freeze up the entire program forcing you to ctrl-alt-delete and kill it.  So I uninstalled it.  Tried earlier version of the plugin and it wouldn’t even load in Pro at all.  So not sure.  Author apparently stopped updating after version7 and his video tutorial would not load or play.  I did manage to get to see a sample animation done with it, but it did not impress very much.

I’m really hoping somebody who understands the bounce and physics system in Carrara can provide a tutorial on this.  I’ve been manually animating body jiggles for several years now and it takes far, far, far longer to do than just basic movements.  If somebody can get soft-body or other methods to take care of gravity simulation for us, it would make life a whole lot simpler.

Thanks again for the advice and links, but it appears to be a bomb.

Just downloaded and viewed the avi video tutorial from
http://www.sparrowhawke3d.com/Sparrowhawke3DTutorials.html
On my android tablet even…

Upgrade your video player at http://www.videolan.org/vlc/index.html

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Posted: 20 November 2012 02:32 PM   [ Ignore ]   [ # 14 ]
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Another Carrara dynamics package that may or may not help you.
http://www.f1oat.org/pycloid/index.html

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Posted: 20 November 2012 02:43 PM   [ Ignore ]   [ # 15 ]
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and can’t find any tutorials on how to use the MODIFIERS>BOUNCE

this should be covered in the existing user manual which comes built into carrara ( Help / Carrara help) that should open up the PDF manual. it’s not a new feature or part of the physics.

the way the Bounce modifier works is as an animateable helper,.
It animates the motion of the object on the Z axis (up and down), based on the settings,. without the user having to create key-frames,. (See pic) you can animate the X/Y motion of the object to make the bounce seem more realistic,.

but ,.. since carrara has “Bullet” physics, which can more accurately create a bouncing object,.
this modifier may become less used in the future.

but,.. this “Bounce modifier” is not what you’re looking for.

Jiggle would be my choice right now,. we just need to help you get it up and running.

Q: What happens when it crashes,.?
Any error messages ?

Also, info about What system, and OS, may help.

Meanwhile,..

Here’s a couple of pages of introduction / explanation, and simple tutorials for the Bullet Physics in Carrara 8,
It’s not as up to date a it should be but it should cover the basics.

https://dl.dropbox.com/u/7907045/First_step_Physics_C8.pdf

Hope it helps smile

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