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Hexagon Tutorial Starting from the very beginning please.
Posted: 26 November 2012 04:40 PM   [ Ignore ]   [ # 16 ]
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There is a Subdivision Modeling Primer at Glen Southern’s Site. http://southerngfx.co.uk/tutorials/3d-primer-page-1

Also a basic Box Modeling vid. http://southerngfx.co.uk/tutorials/box-modelling

I see someone also pointed out Geekatplay.

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Posted: 24 January 2013 06:27 PM   [ Ignore ]   [ # 17 ]
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The Guerilla CG project has a bunch of videos that cover the basic concepts of 3D modeling, not tools or anything but more like what polygons and objects are, what n-gons are and why they aren’t good, what smoothing angles do in rendering, concepts more than techniques and tools. 

Guierilla CG Project - Learning 3D

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Posted: 26 January 2013 04:53 AM   [ Ignore ]   [ # 18 ]
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Love the simple project based tutorials from Geekatplay.
Working on something is the only way I can remember.  smile
Any more like those, simple project based, would be just grand.

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Posted: 26 January 2013 01:16 PM   [ Ignore ]   [ # 19 ]
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This one by Fugazi will cost you some money, but I find his teaching methods to be fantastic for me.

http://www.daz3d.com/utilities-resources/tutorials/genesis-starter-kit

This takes you from importing Genesis into Hex to starting with basic Hex tools to create a shirt and finishes up with a clothing model. It covers creating material zones but leaves off just before adding textures and does not cover the nuances of making it a product in Daz. I ran it and Hex both at the same time and followed pretty much step by step as he created his shirt. It was a great tutorial for me plus I had something useful when I was done!

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Posted: 27 January 2013 12:58 AM   [ Ignore ]   [ # 20 ]
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I think some one new to modeling should know first what is a polygon,nurb,subdivision surface first.

http://www.digitaltutors.com/11/training.php?pid=2530&autoplay=1

http://www.digitaltutors.com/11/training.php?pid=44&autoplay=1

first lessons are free and refers to the Polygon, Nurbs or Subdivision surfaces basics.THe lessons are for Maya modelling but the rules/basics are the same in any 3D application .

See also
http://www.digitaltutors.com/11/training.php?vid=31381&autoplay=1

with these lessons , anyone very new to modeling or 3d art will learn the basics/fundamentals/essentials , what is a polygon, what does it mean a NURB, or what is a subdivision surface.

Feel free to explore that website and hunt for modeling tips even from mudbox,zbrush,maya,3ds max.,modo, rhyno..etc
Some lessons are FREE and some are only available with subscription, however the basics of modeling you can learn them for free. LOL When you see FREE click on icon to view the video.Hexagon modelling is very similar to maya or 3ds max modelling smile .Get inspired from these tutorials too, you won’t regret it ,, i promise.

How to create a cool rock http://www.digitaltutors.com/11/training.php?vid=16474&autoplay=1 (sculpting not modeling)

Related to Hexagon see : http://www.sharecg.com/b/3/Tutorials/?keywords=&b_upload_type[All]=All&member;_type[All]=on&attribute;[2012][3653]=1&attribute;[2024][-1]=1&attribute;[3848][-1]=1&s=dd

or see http://3dexport.com/3dtuts/category/3d-tutorials/hexagon/

Happy modeling cool smile

Also remember:
-hard surfaces ,technical modeling,working with polygons can be done only with hexagon,3ds max, maya,blender, etc.
Zbrush,mudbox,modo,etc are only for sculpting (working with clay) and for fine details such as wall cracks ,aging a wood (planks),etc
-hiding parts when sculpting on a specific part of a model on slower machines might do the trick to prevent some lags when rotating.(sculpting high poly models)

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Posted: 27 January 2013 11:17 AM   [ Ignore ]   [ # 21 ]
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cris333 - 27 January 2013 12:58 AM

Also remember:
-hard surfaces ,technical modeling,working with polygons can be done only with hexagon,3ds max, maya,blender, etc.
Zbrush,mudbox,modo,etc are only for sculpting (working with clay) and for fine details such as wall cracks ,aging a wood (planks),etc

I am sure you are generalizing here to make a complex subject a bit more organized for beginners.

I would like to point out that ZBrush can effectively create hard surface models. There is a tutorial that came out with ZBrush v4.0 (over a year ago) for a tank that shows which tools to use to get very mechanical looking objects.

I have to admit that I would much prefer Hexagon for this type of modeling, but I was very impressed by ZBrush’s additions that improve its hard suface modeling capabilities. For several reasons it is advantageous to work in ZBrush with only ZBrush native modeling, so although I personally might prefer to use Hexagon for these objects and import them into ZBrush, I might be sacrificing some flexibility in Zbrush’s capabilities with an imported object.

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Posted: 27 January 2013 03:05 PM   [ Ignore ]   [ # 22 ]
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I learn all from youtube…

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Posted: 27 January 2013 11:30 PM   [ Ignore ]   [ # 23 ]
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Thank you for starting this thread and for all the links to tutorials. I have just started learning Hexagon. I had found and been watching the Geeks at Play tutorials, but something just wasn’t clicking there. The Guerilla CG tutorials as well as CGDreams Hexagon Quick Start series really made sense to me.

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Posted: 29 January 2013 02:25 PM   [ Ignore ]   [ # 24 ]
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Definitely agree.  This thread was just what I needed to actually open Hexagon and take a look around.  smile

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